Title | : | The Sixth Gun, Vol. 1: Cold Dead Fingers (The Sixth Gun, #1) |
Author | : | |
Rating | : | |
ISBN | : | 1934964603 |
ISBN-10 | : | 9781934964606 |
Language | : | English |
Format Type | : | Paperback |
Number of Pages | : | 170 |
Publication | : | First published January 25, 2011 |
In the passing shadow of the Civil War, defiant Confederate General Oleander Hume waits to be let loose, too evil and warped to die, too mad with bloodlust to let go of his black magic.
He hungers for his lost and most precious possession, an ancient weapon of foreboding doom. Having fallen into the hands of an innocent girl, this last and most powerful of six revolvers is the key to unlocking unstoppable power.
But before General Hume, with his wicked bride and four twisted horsemen, can summon an army of undead to claim what is his, in his path stands Drake Sinclair--a gunslinger playing with cards close to his chest.
However, Sinclair is no white knight and is himself on the hunt for the six guns...
The Sixth Gun, Vol. 1: Cold Dead Fingers (The Sixth Gun, #1) Reviews
-
The Sixth Gun combines the western genre with fantasy and horror elements, and with a few too many Lord of the Rings overtones. What the story lacks in originality and subtlety (if that’s what you’re looking for, you may want to go with Bunn’s more recent Harrow County instead), it tries to make up for with bullets and old-school action – and it succeeds up to a point, I guess. These days, though, it isn’t easy for fiction to compete with the apocalyptic, surreal, darkly humorous crime-spy-horror thriller that is unfolding in the real world…
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Supernatural Westerns is one of my favorite genres and this is one of the best. The book put Cullen Bunn on the map and you can see why. Mrs. Hume has the Pinkertons searching for a special gun, the sixth gun, a gun that used to belong to her dead husband General Hume. At the same time, Gen Hume's horsemen are searching for his body because Gen. Hum is too mean and ornery to stay dead.
It turns out there are 6 guns each with a different power.
Bunn weaves a compelling story, one that I couldn't wait to get more of. Brian Hurt's art seems a little cartoony at first, but it turns out to be a perfect complement to the story. I'd say more but I want to end this so I can go read the next volume. -
Post-Civil War America, the Old West. Missy Hume, a menacing woman with mysterious motives, hires Pinkerton agents to track down a valuable gun which belonged to her late husband General Oliander Hume, currently in the possession of a preacher. But the gun falls into the hands of the preacher's daughter, Becky Montcrief, who discovers the gun has supernatural powers and imprints itself to the first person who wields it after its previous owner passes - in other words, only she can use this strange gun. And bad people are after her.
Meanwhile, treasure hunter Drake Sinclair finds Becky before the newly resurrected General Hume and his gang of outlaw horrors do, all of whom possess a gun with magical powers. Drake and Becky must gain control of all six guns to keep the mad General from unleashing an unspeakable danger into the world.
Volume 1 of the Sixth Gun series, Cold Dead Fingers, opens up like a gunslinger emptying his barrel in a duel - the action and characters come shooting out in quick succession. Cullen Bunn does a great job of getting the story going quickly and keeps the momentum up throughout the book, introducing you to characters and their world seamlessly. And while the chase story in the Western genre has been done to death, it really works well here because of the horror element thrown into the mix.
Bunn sets the scene nicely giving the book the convincing atmosphere of the Old West with town names like Brimstone and a cast that include the likes of preachers, cathouse owners, Pinkerton agents, and Civil War castoffs. He also subverts Western staples with the horror angle so that when the familiar sight of a hanging tree is introduced, it turns out to be an oracle where the hanged souls are forever bound but can see the future.
Also, the iconic six-shooters that are required for every Western become something other in this book. They're still weapons but are super-powered weapons. The six guns have six individual powers, such as one gun that has the power of a cannon, so when fired it has the impact of a cannonball instead of an ordinary bullet. Or the gun with the power of pestilence, rotting the flesh of everything its bullets touch.
Brian Hurtt's art in the book is really pretty. Cartoony in appearance at first glance, Hurtt believably conjures up the horrors on the page, drawing action really well and getting the period costumes and settings right. He draws both genres in this book superbly.
The Sixth Gun is a perfect mash-up of western and horror wrapped up into a highly entertaining comic. Where does the series go next? I don't know but after this excellent start, I'm saddled up for more! -
Story: 5 stars!
Art: 5 stars!
That was awesome! So much fun! I loved the story, art, characters, mythology, all of it. I loved how the climactic action scenes were done as well. I haven't enjoyed a graphic novel this much in a while. It doesn't give away too much at first but by halfway through I was hooked. I highly recommend this to anyone who likes horror, fantasy, or westerns. -
"Each of the guns is more powerful than a ordinary pistol, and they never need to be reloaded. Legend says the guns are loaded with hatred, not bullets"
Intesting plot, good characters. It's Worth a shot ( shot.... see what i did there? No? not funny? ok ) -
I need to stop reading comics late at night, especially volumes. Because, strangely enough if it is any good then I can’t stop reading until it’s finished. Lucky for me this first volume of The Sixth Gun was only 159 pages long so it didn’t take that long time to finish it. (Luckily I only had the first volume on the ipad so I couldn’t start with volume 2...
The Sixth Gun is story about a very special gun that makes the carrier see into the future. Also the person that picks up the gun is stuck with it until…well until the he or she dies and it’s picked up by someone else. Only one person at the time can carry it, others get hurt by it if they try to pick it up. In the beginning of the comic is it a old preacher that has the gun but after his death it’s his stepdaughter that picks it up and now she together with Drake Sinclair and Billjohn O’Henry, two gunfighters, is trying to get the other five guns (all with special powers to the carrier) and also trying to stop the original owner getting his hands on the sixth gun. If he does get his gun back and the rest of the five he will unleash hell on earth...
This was a terrific read, paranormal + western. How I love when those two genres mix up. Honestly I probably enjoy any genre with a lit mix of paranormal in it. But anyway it was really, really good and as soon as I have time I will start with the next volume. There are seven of them!!! (Happy) -
Cullen Bunn has developed quite a talent for mixing horror with either rural US or US western themed stories. He does not disappoint with the 6th Gun.
Becky's father is killed by a group of men looking for a mysterious gun. Somehow the gun "bonds" itself to Becky and this starts the interesting horror adventure of the 6th Gun. There is an undead Confederate general named Oliander Hume and if he can collect the six guns he will be free from his chains. On his side he has an undead horde and a group of powerful gunslingers, Becky has the services of Drake Sinclair and Billjohn O'Henry-two former Pinkertons with shady pasts. More than this I shall not spoil.
The story was exciting and action paced. The supernatural aspects were also well done. Couple the good story with the really nice artwork and this first volume of this series was very good. Now, will I be rushing out to get the second volume? Possibly. I tend to like Cullen Bunn's style of comic story and even the artwork styles he uses. If you are into horror with a Southern/rural/Western flair and enjoy a good gunfight story-then you will enjoy this comic. -
It's not easy to sell me on genre books, even when they combustibly mix genres with verve, spice, and zest. I'm perfectly happy to not investigate superhero books, westerns, or efforts that seek to out-Tolkien Tolkien. Vampires, werewolves, zombies, pirates, ninjas? None of these really do it for me. And even though I was once a savage, avid reader of noirish detective-fiction, I've passed on countless opportunities to engage some of the newer works in the genre.
[It Might.]
So when I saw that the The Sixth Gun was a supernatural western adventure with zombies, my pulse remained resolutely subterranean. (After all, I had read and barely enjoyed the Wild West volume of Mignola's Witchfinder not three weeks earlier and didn't feel I was in the market for anything near the same neighbourhood.) Though I had picked up the first volume of The Sixth Gun on word-of-mouth alone, upon discovering the provenance of its primary story elements, I quietly slipped it to the bottom of my reading queue 'til I could finish "important" books like
Duncan the Wonder Dog and
Mother, Come Home and the next volume of
Saturn Apartments (okay, not so important).
I'd like to say that Bunn and Hurtt devastated my prejudices and wholly won me over to their rather unique brand of device, but I can't. Not really. I mean, sure, by the time I had finished The Sixth Gun I was happy I had read it and interested enough that I'll probably check out the next arc in their story of devil-forged weaponry and those cursed to wield corpse-makers. But, honestly, it wasn't until the last chapters of the book that I felt myself easing into their story. And I certainly haven't picked up any interest in pursing other works that mix cowboys and zombies.
So what didn't work for me? Actually—there wasn't anything I disliked. It's a fun yarn and pretty inventive. If it had one flaw—and here we use the term flaw loosely enough so that it doesn't mean flaw but really just means "runs counter to my ideal preferences"—it's that The Sixth Gun focuses more on proving its action than it does in creating solid character moments. While the protagonist eventually have their portraits fleshed out somewhere in the neighbourhood of satisfying, it comes in trickles and most of the other characters remain at arm's length in terms of character building. But I mean: this is probably how this kind of book should be.
And it's not really fair for me to wish that Bunn and Hurtt gave me something more like Before Sunrise with the occasional influx of undead, senseless murders, and a saber-wielding Confederate devilman, when really, their book almost demands the whimsy of an action-packed 28 Days Later mixed with Roman Holiday (in terms of tone, if not plot direction).
So then, what did I find laudable? I felt bad for Bunn since I'm sure most reviews are going to point to Hurtt's art before getting to Bunn's writing, but that's a tradition to which I'm going to contribute. Hurtt does a fantastic job selling these characters. Especially the women. In many cases, his men come off a bit flat—they're just rugged frontier brutes. But Hurtt invests a liveliness and personality into both Becky Moncrief and the Widow Hume that carries the rest of the book. There's nothing wrong with Bearded Drifter One or Clean-Shaven Rough Rider Two, but the two women sing themselves right off the page. The joy and excitement Hurtt invests into the Widow Hume's expressions are priceless (and her mania, contagious). When she sees Olivander Hume at work, his glory returning, she is exultant and the reader can feel the strength of her affections and ambitions. And Becky Moncrief is well-portrayed as the distressed damsel who is herself prepared to cause no small distress on her own. Bunn's script requires growth in her character and Hurtt is happy to provide.
Bunn, for his part, stays out of the way enough for Hurtt and the story to run through their paces unimpeded. I suppose that's not entirely fair, since an author getting out of the way is actually a pretty admirable quality in an author. So I guess it is fair—it just didn't sound it. Bunn does a good job with the old-timey dialogue and its pretty accurate according to what a childhood spent watching Westerns and Civil War movies has taught me. From the book's cover, I almost expected a rollicking insane comedy (kind of an Atomic Robo, only with cowboys and zombies), but Bunn plays this as straight-up dramatic adventure—albeit with some pretty weird elements that lean toward humourous by their innate absurdity.
The Sixth Gun is a well-made book that I enjoyed in spite of myself. And it's got enough story chops that I'm interested enough to pick up the second volume to see if it can sunder my expectations as well as the first one did.
____________
[Review courtesy of
Good Ok Bad] -
Ever since Garth Ennis wrote "The Saint of Killers" 4 part story, I have wondered when the next western-horror story was going to come along and why it hadn't taken off as some other trends have (steampunk, vampires, zombies, etc.) One of the original horror-westerns, Jonah Hex, hasn't lived up to my expectations in its most recent incarnation, although American Vampire has become an absolute favorite. So I guess I may be rating this slightly higher than it deserves because I love the genre hybrid.
The largest problem with this book is that it practically does without character development. It abandons it altogether in favor of the pace. And what it sacrifices is the heart of any western. Even the Man With No Name has a fully developed character, although we know very little about his background. I don't need long origin stories, I just need strong characterization because that is how westerns come alive. And this book is very short on it.
The other thing that bothered me was the lack of dialogue. Or I should say, dialogue that was worth reading. Not eveything that a character says should be in regard to the situation at hand, not everything has to be an explanation of something that has happened or is happening or will happen. It felt as if the entirety of the book had stuck itself in full throttle and wanted to race itself to the ending. Which really wasn't worth all the rushing and forward momentum. And what this book sacrifices is exactly what would have made it amazing.
The story isn't short on anything- a resurrected magician/Civil War general trying to track down an accursed gun. A preacher is murdered, a young girl in need of help. A gang empowered by 5 other cursed guns that needs the 6th for the general. An anti-hero who saves the day and the girl. Everythign we really need for an exciting and fun book, although I have already expressed my displeasure with the general lack of meaningful dialogue and characterization.
The artwork is lacking in detail and looks more like a Saturday morning cartoon than anything we could call artistic or stylish. Another mark against the book.
All in all, it was a fun read with no other value and nothing worth remembering except that it is entertaining while you read it. Which is the point of most writing, anyway. -
Man, this was a blast. It’s a western dealing with the fantastical, mystic powers and visions of future prophecies. General Hume happened upon 6 guns that each shoot their own magical bullets and never have to be reloaded. He finds 5 other vicious men to roll with him and wield the guns. However, someone kills the General and takes his gun and buries him on sacred grounds. But now the general’s wife and fellow six gun wielder has found him and dug him up. He is slowly regaining his strength as the hunt for his gun. Like I said, I had a lot of fun with this. Big action, great art and loved the teasing of the mysteries surrounding these six guns. Another great October read. Can’t wait to continue this story.
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Well hells bells! Look what I found! A horror-western graphic novel with strong characters, history, suspense, and bite. The Sixth Gun is one kickass rooting-tooting ride with enough grit and gore to make this girl giggle and swoon! :D
”There are many augurs in the world…and secrets to uncover…If you know where to look. But looking in the right place and having guts enough to keep your eyes open don’t always go hand in hand.”
Our story begins with a gun. A blasted six-shooter with a dark, dangerous secret and hold over the shooter. A deadly power strong enough to protect, die for, and run from. Set in the dark, ugly, chaos after the Civil War, young Becky unwittingly picks up the legendary gun and a heap load of trouble. With bad guys and gals galore out to get her and the gun, Becky has no choice but to trust Drake Sinclair—a man willing to stand with her against the forces of evil. But can Becky trust Drake? Hehe….Hell, no! And I love this book for it. Oh how I love a shady “good” guy!
“Don’t lecture me on the differences between righteousness and avarice, girl.
You think I can’t taste the difference?”
With style, language, and a no hesitation “kill ‘em all” trigger finger, this story had my full attention from the first page to the last. Every carcuss, coot, cannon, and “K-BLAM!” had me gasping and giggling!
I reckon I’ve been roped into this world full force! Can’t wait for more. -
Woah. Such a cool book! Great thought-out world, very fun story, interesting characters, beautiful artwork. Kind of reminds me of Red Dead Redemption, one of my favourite modern-ish games, and its zombie DLC. Not a bad thing at all! Really interested to see where this is all going.
-
This is a great mix of western and horror. The moves along at a nice pace and the art style does a good job of conveying the action scenes without getting bogged down in a lot of detail. I'm really interested in picking up the other volumes to see where this story is going.
-
This first volume of the series serves mostly as an introduction, as there is an awful lot to set up in this storyline. It mostly revolves around the Six Guns of the title, mysterious and powerful weapons that a large number of people would like to get their hands on, not least of which is one of the Sixth Gun's previous owners, who has come back from the dead to reclaim it.
A lot of characters are introduced, and quite a few of them have died by the end of this story, which is a pity because do never really get to know them before they are gone. This is probably the major flaw in the book, as you never really become invested in any of the characters. Even the main heroes and villains are not really fleshed out that much because there is just too much plot to get through. Normally I don't mind a plot-driven story, but it felt a little bit too rushed in the end.
The artwork I can best describe as simplistic, which is not necessarily a flaw as it suits the storytelling quite well here. There is a lot of supernatural shenanigans going on, and an overly complicated artistic style would have just muddied the plot too much.
Still, there was a lot to like about this first book, and with the next 3 volumes already in my hands I am looking forward to reading them.
3 1/2 stars -
A western-flavored horror comic? Yes, I can do this. The sixth gun of the title is the last of six mystical weapons that can only be used by the current owner- always the first person to pick up the weapon after the previous owner has died. After her stepfather's death, Becky has found herself the new owner of the sixth gun. And the owners of the other five guns, plus the dead man who brought them into being and his widow, want to claim it from her.
Great setting, great concept, great story. There's very little to complain about here. I just wish the characters, especially Becky herself, had been a little more developed. Hopefully, that will come with time. I'm very interested to see where this one ends up, after a spectacular (if slightly rushed) first story arc. -
Apparently, I read this before and only gave it 3 stars. That was back in 2013. At least that's what Goodreads is telling me. I have no recollections of reading it...I was probably stoned.
Now 6 years later I read this and by the end of the second issue in the volume I know I am going to give this 5 stars.
I don't know what changed for me or why I didn't enjoy it back then, but I had a helluva fun time reading it this go around.
And I'll tell ya what...I was definitely stoned this time. Soooo... :p -
Grand introduction to a new series. Fantastic story-line, nice action and suiting artwork. A western Fantasy, what could a reader want more. I love both the genres so enjoyed it quite a lot. This is a story about six magical guns with special properties. Slowly the whole plot shall be reveled. For now, it has just begun. I don't like the heroine much, but hopefully she will grow with time. Lets see.
-
An intriguing new world with a story that's always moving.
However, not intriguing enough to get me to continue with the series, a year later. -
Not for me. Juvenile, simplistic, uninteresting.
-
(4,3 of 5 for very packed western with a spoonful of the occult)
First thing - I do like the art, but I'm not much a fan of it. I would be considering the genre and tone of the story, expecting something darker. This art resembles a more humouristic adventure. But I can live with that, but this would be even better with grittier art, I clearly see that.
The story - I love the premise and I'm fascinated by how packed is the first volume. It feels like a proper epic arc, worth at least three volumes, but it is set off, perfectly unrolled and epically wrapped in one slightly larger volume. That's awesome. -
Great concept. Awful execution.
The idea is terrific, an Old West tale about six magical pistols, each with a unique power. Three are just deadly: they strike like a cannon shell, spread the very flames of Perdition, and kill by spreading a flesh-rotting disease. The fourth can call up the spirits of those it has shot down. The fifth grants it's bearer immortality (I was surprised that this wasn't THE gun, the focus of the series). The final gun, the eponymous Sixth Gun, gives visions, knowledge of current and future events. There are echoes of Fred Saberhagen's Books of the Swords here.
This all comes wrapped in a thin story about a pair of treasure-hunters pulling an innocent young woman into a fight against an evil undead Confederate general and his minions.
The art is serviceable, if not particularly great. The character illustrations are glaringly two-dimensional, often reminding me of old 60s newspaper comic strips.
I wonder if I'd appreciate the art more if it weren't for the writing. The narration is straightforward and dull: first this happens, then this happens, then this happens... The Old Westy dialogue is stilted and forced, painful to read. There are bad sound effects printed in the panels, like in the Adam West Batman TV show. Kapow. K-blam. Wh-thump. B-doom. Just, ugh. And one of the henchmen actually has the name Bloodthirsty Bill. *rolls eyes*
Plus-one star for concept. But while I have volume 2 checked out from the library, I'll be returning it unread. -
It took me a while to get into the story mainly because it was a bit difficult to follow the story at first. But by the end, I was hooked. I want to know more. There kind of a self-contained story in this volume that also leaves a few things open for future developments. I was afraid the volume was going to end with a huge cliffhanger.
But I think this volume works well as a standalone.
The art was amazing and I loved the main characters: Becky is not a damsel in distress but the opposite (hallelujah), Drake is difficult to read which makes a real interesting character and I really liked how he comes out at the end. The sicko in need of grooming was ok as a villain but his wife is the real deal here. She is not going again easily. -
This is so good, I want to reread it before I return my library's copy.
I've been a fan of comics artist Brian Hurtt from his work on Queen & Country with writer Greg Rucka, and Hard Time with the late, great writer Steve Gerber. But he really stretches and uses great style in this horror Western together with writer Cullen Bunn. In particular, the layouts, letterin, coloring, are all of a piece, and well-crafted.
Highly recommended. -
Tahle ujetost je něco neuvěřitelného. Kombinuje hned několik prvků a žánrů od westernu po zombies až fantasy a funguje to strašně dobře. Bavil jsem se náramně a i kresba která mi na začátku nepřišla nic extra mě na konci hrozně bavila. Příjemné překvapení.
-
My first exposure to the work of Bunn and Hurtt was the Free Comic book Day Edition of THE SIXTH GUN which previewed the opening issue of the six-part mini-series. I was impressed enough to write in a blog that “this has the potential to be a rip-roaring supernatural western equal to the best of Lansdale and Truman’s classic JONAH HEX stories.” If you’re a fan of those books or weird western in general you will appreciate THE SIXTH GUN.
In the final days of the Civil War an evil bloodthirsty Confederate General, Oliander Hume, who practiced black magic was deemed too dangerous to imprison. He was bound in chains, confined to a wooden coffin, and dropped into a deep pit. Some years later, he is still alive and revived by his wicked wife and acolytes. He longs for his lost revolver, one of six magical weapons, that has fallen into the hands of an innocent girl. With his bride and four monstrous horsemen he raises an army of the undead to claim what is his. When reunited with the five other revolvers in his possession he will gain unstoppable power.
Only gunslinger Drake Sinclair, a former follower of Hume, stands in his way, protecting the young girl. But he has his own reasons for seeking the gun, which has now bonded to the girl (Becky Montgrief). The entire story is populated with colorful characters, every one with an interesting and authentic Western-style name.
This book has a very rich look. The colors are ideal and well-suited to the narrow panel style of Hurtt that recalls the best work of Will Eisner. Glimpses of the future/past throughout the story are shaded in tones of red and black, in extreme contrast to the highly colorful panels depicting current events. The realistic backdrops of the Western skyline are a perfect wash of colors, all the more remarkable for Hurtt’s ability to include this much art/detail in a small panel format evocative of 1950’s EC horror comic books.
The power of the sixth gun manifests itself first in Becky’s dreams and then whenever she holds or uses the gun for any length of time. Each gun has unique attributes and properties that transfer to the user, as these are explained as the story moves forward. The properties of the sixth gun were directly responsible for the battlefield successes of General Hume, only one of the reasons he wants to re-gain possession of it. Drake’s former association with Hume may not make him the most trustworthy protector of Becky. Both he and crusty companion Billjohn O’Henry seem to be mapping their escape route/activities based on visions revealed to them by the mysterious Gallows Tree.
The potential for greatness hinted at in the early issues reach full fruition in the final three issues which conclude the first story arc. Issue #6 is a big battle issue spotlights more of Hurtt’s great work and an incredible amount of action, expanding the scope of the scenes with many short but rectangular and wide-screen panels which span two-page spreads.
THE SIXTH GUN is a bold mix of western post-Civil War adventure with supernatural and macabre elements. Bunn balances the rapidly forward-moving plot with enough details, insights and clues to make this a solid read. The conclusion is satisfactory but the danger is not completely eliminated. I’m looking forward to Book Two and beyond. -
This review can also be found on my blog:
https://graphicnovelty2.com/2021/10/2...
As I am a big fan of Cullen Bunn, mostly because of his Harrow County and Bone Parish series, I have circled this title a few times but hadn’t found the time for it yet. Luckily for me, my Goodreads comics group choose this supernatural western for this month’s group read!
Set some years after the Civil War, we learn of six powerful guns, each containing a dark power. Confederate General Hume had discovered all six guns and divvied them up among his evil cohorts and wife Missy. But a priest was able to murder him and took control of Hume’s gun, as ownership only passes after the death of the owner. Dark magic is used to keep Hume in suspended animation, not truly dead, so his eternally youthful wife takes it upon herself to find the sixth gun and reunite it with her husband so he can use it to unleash further destruction. In a parallel journey, Drake Sinclair, formally one of Hume’s henchmen but who turned away from owning one of the other guns, wishes to obtain the sixth gun for himself. Missy’s Pinkerton detectives and Drake converge on the isolated farmstead of the former priest and his step-daughter Becky. Becky inadvertently grabs her step-father's gun when he is killed in the shoot-out, now making her the sole owner of the gun. And now the battle for ownership of the gun begins!
The characters were intriguing- Drake was an anti-hero whose motives were a bit suspect, Missy was at first a damsel in distress but starting gaining a backbone later in the story, Billjohn was a tough gunslinger who had a heart of gold, Missy was slavishly devoted to her husband, while Hume was a caricature of a crazed tyrant. There were several epic battles and a cliffhanger that points to more adventures for Drake and Becky.
The art by Brian Hurtt seemed much too cartoony at first, but I soon stopped noticing and I felt it fit the narrative. There were a lot of supernatural aspects to the story, and the loose art style represented it well, without having to get into realistically gruesome depictions. The action was depicted in four to six panels a page, one-page spreads were uncommon. As it’s set in the Old West there is an appropriately sepia look to the panels, along with red shading to represent the bloodshed and hellish landscapes. However, there was one very distracting art choice towards the end-writing out all the noise effects as words during one certain battle. Used sparingly, words can be used effectively in art, but it was overdone.
This proved to be a solid start to a long series- nine volumes with several spin-offs. While I don’t know if I will continue with it, this horror-imbued western appealed to me and I was glad that it was part of my Halloween reads this month. -
The second series collaboration from the creators of the excellent supernatural noir thriller
The Damned offers a creepy, magic-infused Western complete with terrifying beasts -- living and undead -- gunfights, and the occult. Confederate General Oleander Hume seeks out the Sixth Gun, the key to unlocking an unstoppable power. Mysterious gunslinger Drake Sinclair protects the young Becky Moncrief, current owner of the powerful Sixth Gun, against Hume and his magically-enhanced henchman. Bunn's pitch perfect script, combined with the unique artistic talents of Hurtt, deliver the finest horrific western since the best of the
Lansdale-
Truman stories of the 90s. -
I went into this one completely cold, not being at all familiar with the work of Cullen Bunn or any of the artists involved. So with that in mind, I was pleasantly surprised. Volume 1 of The Sixth Gun has a bit of many genres - western, adventure, fantasy and most definitely horror - which combines in a unique and satisfying manner. The main protagonist is layered, the villains colourful, and even the requisite damsel-in-distress starts to grow by the end of Cold Dead.
Any negatives - such as the tone being a little too playful when it would have benefited from being a little more straight-laced - are relatively minor, and I'm most definitely looking forward to reading the further adventures of Sinclair and co.
4 Tumbling Weeds for Cold Dead. -
vachement chouette aussi - et avec un personnage masculin fort séduisant ma foi, hello Drake Sinclair ^^ - des pistolets magiques, du western, une menace apocalyptique et des zombies, franchement, comment refuser?
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What a fun book with great pacing and a great cast of characters.