Title | : | The Guild (The Guild, #1) |
Author | : | |
Rating | : | |
ISBN | : | 1595825495 |
ISBN-10 | : | 9781595825490 |
Language | : | English |
Format Type | : | Paperback |
Number of Pages | : | 95 |
Publication | : | First published April 23, 2010 |
Awards | : | Goodreads Choice Award Graphic Novels & Comics (2010) |
The Guild (The Guild, #1) Reviews
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I HAVE A BOOK I WROTE ON GOODREADS! WOOOT! SO EXCITING!
Is it douchy of me to rate it 5 stars? Ah, whatever :)
This is released early December! -
Yeah. I gave this 5 stars, even though FELICIA DAY IGNORED MY FRIEND REQUEST! SURE - I'M AN UNHIP, MIDDLE-AGED WOMAN, BUT SERIOUSLY...WHO DOES SHE THINK IS BUYING ALL THOSE "CHEESY BEARDS" AND "8-BIT BABY" T-SHIRTS? FAN-BOYS WHO LIVE IN THEIR PARENTS' BASEMENTS? I DON'T THINK SO!!!
....deep cleansing breath....
Anyway, this is a prequel to the web series.
Meet Cyd. Her real life is nothing to brag about - she has a dead end job, and her boyfriend treats her like a doormat. She's discovered a fantasy role-playing online game, and her virtual life has just taken off.
Join her as she learns the rules of the game, meets other characters, and builds a friend list. (HINT, HINT!) Great one-liners abound - Patchouli is a gateway herb. and My wraith is totally frenching this guy. Players go on silly quests to earn even sillier prizes - if they pick the Clover of Achronis they earn necklaces - yippee! Or pigs for everybody to ride - woo hoo!
It doesn't take long for Cyd's newfound confidence in her gameworld to nudge her into standing up for herself in real life as well.
This is a fun and satisfying read. Almost as much fun as having someone accept your friend request... -
I'd heard about the Guild long before I actually decided to read the comics (it helped that I found the downloadable e-book form). I like it a lot! A quiet female hero, based very much on Felicia Day, has a selfish musician boyfriend, a judgmental therapist, and no life apart from the boyfriend's. She decides to try a roleplaying game online and begins to make online friends who look nothing like their avatars, being real people instead of muscular, gorgeous elves, warriors, and healers. The funny thin is that while everyone in her RL is telling her to drop the gaming and get more RL friends, she learns from the game to stand up for herself and make her own decisions.It's all very real, with people making good and bad choices, and the people in the game also make real choices about their own lives. It's a refreshing change from seeing only what's in the game itself!
And if this review comes out funny, it's because there is a stupid *&^%#@%$&*!! "Woman in Black" chunk of advo pic right in the corner of this edit page, blocking whatever I've typed there! Curse you, idiot advo people! -
The Guild is a must-read for fans of Day's show and gamers who haven't seen the show may enjoy it too. Other readers may want to give this a pass as it deals almost exclusively with gaming or RL relationships through gaming.
As much as I enjoyed this book, I felt like Day missed a golden opportunity to present the show in a completely different way. Day could have written this as characters in "The Game" with only brief moments of RL intruding into it. It would have flipped the show on its head and, in graphic novel form, she wouldn't have faced any production limitations. Can you imagine it? I absolutely could. Maybe that's what she did in the next book? Here's hoping.
The glimpses that we had of the backstories of the Guild's characters was awesome and I couldn't get enough of "The Game" itself. Pretty much any scene where they were in the digital world was amazing. I also loved how their avatars had their real life faces.
The "one camera confessional" scenes worked so well in show, but didn't translate as fluidly in the book. I think the reason why it works in real life is the expressiveness of Day's face as she talks her way through her problems. The panels in the book didn't have that aliveness and sort of fell flat.
But, that small gripe aside, I really enjoyed this one and highly recommend it. Some other graphic novels that readers may enjoy: Nimona by Noelle Stevenson (fantasy world), Fray by Joss Whedon (fantasy world), or The Order of the Stick series by Rich Burlew (for board gamers and fans of DnD). -
3.5 stars
Really enjoyed reading this - so funny! Why the three stars then? I hated how indifferent she was towards her boyfriend's attitude and behavior. For God's sake woman, grow some balls. And her sessions with her therapist? What the actual hell was that? The rest was pretty cool, I liked the art and her virtual friends. It was definitely better than I expected it to be!
Also Felicia is a cutie. -
I enjoyed this alot more than I thought I would. It's about a girl, who is going through therapy for being anti-social. Her therapist keeps telling her that she needs to form connections with "real" people, but she finds true friends in an MMORPG instead.
She finds out her boyfriend is actually gay, and leaves him. But, ends up with a 30-yr.-bill to pay off in the wake of that.
No matter what happens, her online friends are always there for her. -
Deeper than I expected in places, this graphic novel is such an enjoyable look into Felicia Day's world. Fans of the web series should definitely consider checking out this adaptation. I wouldn't recommend it for anyone who isn't familiar with the series, or with Felicia, as the show goes more into character development and makes the story clearer. I treated this as more of a companion.
The art was the highlight for me. Jim Rugg switches between his normal drawing style for the parts that take place in the real world, and a gorgeous fantasy style for the in-game sections. -
First of all I love Felicia Day! And I love this book! Our heroine is an introvert with a jerk of a boyfriend. She never speaks up for herself and her boyfriend takes advantage of her talents.
But in her online game she is brilliant, brave, extroverted. Soon her personality is affected by her online persona changing her life.
Excellent story with fun characters. My favorite is the pregnant woman who only leaves the game long enough to give birth. Hahah! 𤣠The hospital has wifi so sheâs set. -
If you're a fan of The Guild web show (and who isn't?) this is really a must read. It's the prequel to the show, explaining how poor Cyd got involved with her guild. The writing is exactly what you'd expect from the show (it is written by Felicia Day, of course), and the art is great. I especially liked that there are two distinct styles for what happens in the real world and what happens in the game. Really well-done, especially for a tie-in.
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This was pretty cute! It's been a really long time since I've watched the webseries, but this definitely made me remember it fondly and kind of want to rewatch it. Felicia Day is so cute and even her graphic novel counterpart feels so perfectly authentic and lovable. More than anything, it was just neat to read a prequel and see how she came to meet all of these other gamers.
I think my only real complaint was how inconsistent the artwork was. Some panels were beautiful, while a lot of others were really... meh. -
As a long-time fan of the webseries, I'll admit that I was a bit wary of buying the comic - I was afraid that it just wouldn't do the show justice.
I'm glad that I did get it though. The copy is authored by Felicia Day herself, so the tone of the show and the voices of the characters are perfectly preserved, and come to life as fully on-paper as they do on the computer screen. The story follows Cyd/Codex (played by Felicia Day in the series)'s life before becoming part of the Knights of Good. The story was fun, funny, and really gave insight into Codex's character (and into the other guild members', too, but not as deeply).
The artwork wasn't phenomenal, but it was still good, and translated everything and everyone well -- this is more a matter of preference than anything else.
I recommend this book for any fan of The Guild, of Felicia Day, or for anyone who picks it up at the shop and thinks it looks interesting (if the latter is the case, you'll have the added treat of being introduced to an amazing webseries). -
This book is less than 80 pages which is the cut off line for a book to be entered onto my all time book list. I do not really consider this to be a book at all. This is a mere 79 pages, which gets it a written review instead of a video review. If youâre a fan of the web series this is a real treat. If youâre not this is still a real treat. Beautifully written, funny, and surprising. This is one of the best prequels I have ever read or seen. Well Done! 5 out of 5.
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Hilarious and nerdy and awesome. We meet a few new characters in this one!
Merged review:
I love these comics! Some of the drawings are a big wonky, but still a great read and fun fun fun!
Merged review:
I love it! Very similar to the show. I mean, it's written by F.Day. Also, great visuals. :] -
I loved it. I gave it five stars but that is probably because I love Felicia day, I love the Guild series (DVD, i'm not cool enough to have watched the web series) and I have a new found love for graphic novels.
If you are like me for at least one of the three points above then I bet you too would enjoy this book! -
Ok first I love Felicia Day, but have never watched her web series, The Guild. I know donât shame me other fans.
Secondly this is a short prequel to the comic (graphic art) of the show. With that in mind it was good but not great. It definitely lets some of her personality shine. It shows that she starts gaming but gets off track because of her codependent boyfriend.
Hoping the rest of the series is better. -
Absolutely one of the best comics about gamers out there. So refreshing to read something from a female's perspective. I would say this is a must read or a must gift for a gamer or someone interested in getting the girlfriend/daughter/wife into comics. The artwork is beautiful and Ms. Day's voice really comes across in the narrative (and she's just a fun person to be a fan of, check her out!)
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The Chicago Public Library recently entered a partnership with online content provider Hoopla, which among other things means I suddenly have access to thousands of old comic books I've never read before, including most of the back catalog of Top Shelf, Dark Horse and Boom! Studios. This was the first thing I decided to read through Hoopla, because I'm already a big fan not only of the web series this was based off of, but also Day's memoir You're Never Weird On The Internet (Almost). This prequel series, though, turned out to be a big disappointment; containing none of the sharp humor that is a hallmark of the web series, it feels literally like one of those cheap comics adaptations of a famous movie done by people who aren't associated with the original in any way, who are writing it before seeing the actual movie and have only a series of hastily written character descriptions off which to base their own story. Featuring way too broadly devised new characters (Codex's boyfriend here might as well be twirling a pencil mustache while wearing a top hat and tying her down to some railroad tracks), and introducing existing characters with all the subtlety of Liam Neeson yelling, "Obi-Wan Kenobi, meet Anakin Skywalker!!!," the whole thing feels like a cheap ripoff of the funny and smart original, not a project written by the same exact person. A big letdown, although I'll continue to consume Day's newest projects in the future, simply because I'm such a big fan of the original web series that first garnered her so much attention.
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This was a lot of fun! Makes me want to rewatch the series now.
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Iâm familiar with Felicia Day from her small roles in shows like Supernatural, Eureka, and The Magicians, and I follow her reviews here on Goodreads. I tend to agree with her reviews on comics and some books, so I had to check out her comic. I decided to watch a few episodes of her web series before diving in, but I have to admit I wasnât really crazy about it (from the first 3 episodes I watched). Maybe I should give it another chance, but Iâll just review this book for now.
Iâve never played WoW, but Iâve always thought Iâd check it out someday. Iâve heard itâs really addicting, and I have quite enough things Iâm addicted to right now, thank you very much (including Goodreads). I like that The Guild was easy for non WoW players to get into. Day starts off the comic by introducing the main character Cyd to the game (simply called âThe Gameâ here), so we get to learn along with her.
I felt like a lot of time was wasted on Cydâs oddly abusive relationship problems, but maybe it was meant to empower women to escape those situations? Iâm not really sure honestly, but Iâll go with that for the sake of being optimistic. Cyd is alright, but she see's a therapist and then throws away her prescription, for what appears to be a Xanax type drug, in a public trashcan, then she uses "the game" to pretty much replace therapy. It's a weird theme for a comic.
Also, not super fond of the other characters. What's up with the super hostile and pretentious gay guy? He apparently also doesn't mind breaking up a relationship.
Don't get me started on Trevor. This dude seriously sucks.
Like not one single positive attribute. He's a totally flat character. He lies, steals Cyd's ideas and claims them as his own right in front of her, uses her to write songs for him, do research, buy him and his friends pizzas, cheats on her, and is this pseudo charming, skeezy snake. I don't get it.
You never thought he'd look at you? Come on. You're a gorgeous girl who we're supposed to view as some bullied weirdo, like most 90s/early 2000s makeover movies where the "ugly" girl is really a pretty girl in glasses and dumpy clothes. And is he gay or not? Guess we'll never know.
Felicia Day is a feminist, I believe, which is a term I don't particularly like, but I do praise her for considering the treatment of female characters in the books she reviews. This comic, however, is not super "girl power". A female character we encounter in the very beginning in the store is trying to sell ten video games that she stole from her roommate. She gets irate at the cashier when he doesn't bow to her batting eyelashes for a higher price. On the stolen goods. It's a semi pointless interaction and I can't figure out why it was included in this comic.
And the pregnant gamer doesn't seem to spend any time with her kids. She even has a baby then jumps on a computer she brought with her to the hospital, so she can compete in a contest in the game.
Is this supposed to be some kind of "friendship" message?
I don't really have much to say about the other characters. They're forgettable. One is some kind of weird stalker guy who has a weird relationship with his mom.
One is a pervy middle school kid. One is a moral preaching older man who seems to have lived his entire life within a computer. Then there's the bitchy female character who comes in near the end. There's even a part where Cyd has to choose between good and evil, evil being the road with the cooler prizes, but you have to kill a bunch of kittens and some innocent girl or something. And this environment is apparently beneficial to Cyd's mental health.
Don't get me wrong, I play my fair share of violent fantasy games, but I also wouldn't say it's an entirely healthy escape when I play 12 hours straight, and I'd never claim it's a good replacement for real world interactions and therapy. I'm not even fond of the idea of therapy for everyone (especially not for Cyd, considering her therapist seems like a quack). But still, it's kind of odd how the story is set up to prove something, but does a great job making me question it right up to the end. There are games I'll play when I'm feeling down, like Sunset Overdrive, and it really is therapeutic, but not when I waste entire days in a row immersed within the game, a dozen coffees down. I guess I'm mostly annoyed by this aspect of the comic because it presents "the game" as a healthy escape and new beginning for Cyd, instead of presenting it as a humorous and crazy time in her life discovering a new hobby. Cyd doesn't even learn from her mistakes (unless you count the ending as her learning, which I don't). I didn't want to read a happy hippy "moral if this story" comic, and I feel like that's what I got, but with a very unconvincing/unsatisfying moral.
The biggest disappointment was definitely the ending. Seriously, what just happened? -
After a protracted spell of buying any and all graphic novels I could get my hands on for the past seven months, Iâve finally come to my senses a little bit. I now try to stick to large collections and long one-off stories, and refrain from investing in graphic novels that are under 150 pages or so unless I know I want to own it. This one falls into that latter category. Iâm enough of a fan of the web series that I ordered this graphic novel simply out of loyalty. I figured it would be an extra goodie for existing fans of the Guild (and it definitely is), but this svelte three-chapter story has a fair amount of mainstream appeal, as well.
This is essentially a prequel to the first season of The Guild. Itâs Cyd Shermanâs backstory; the few throwaway lines that hint at her pre-Codex days in the show are explored in full detail, here. The first chapter covers her somewhat labored relationship with her then-boyfriend and her job as a professional symphonic musician. When she discovers âThe Game,â the story veers towards a surprisingly deep exploration of the balance between confronting your problems and using escapism to hide from them. Finally, the third chapter sets the stage for the characters we know and love from the web series.
Felicia Day, the creator and star of the series, also wrote this book, and it definitely shows. The graphic novel has all of the humor and charm of the series, and I could practically hear the familiar voices of the characters. In fact, Iâd argue that the graphic novel is the perfect introduction to the series, and not just because it is a chronological prequel. There is plenty of video game stuff in the story, but itâs all rudimentary; the reader is learning about The Game at the same time Cyd is. Thus, the story offers a gentle learning curve into the lingo-heavy world of playing MMORPGs, and since the jokes are more centered on the real world than the game world, the less-nerdy readers have a chance to develop an appreciation for Codex and The Guild without getting buried by inside jokes.
The only problem I have with the book is with the art. The art isnât bad, but it isnât particularly consistent. This is especially apparent due to the different art styles for in-game and real life. When Syd takes on her Codex persona, the story switches to a slick, soft-lit fantasy look, and then returns to hand-drawn normalcy when the computer is off. The game art is actually fantastic, which calls attention to the occasional weird panel in the real-life scenes, usually due to oddly-proportioned bodies or faces. To be fair to Jim Rugg, Iâd imagine that doing comic versions of real-life actors contributes to the problem. Iâm normally somewhat forgiving of characters looking a little different from panel to panel, but I have a certain expectation of what Felicia Day looks like, so I canât help but have a split-second âWHAT HAPPENED TO HER FACE?!â reaction if something is a little off on any given page.
Like I said, though, inconsistent doesnât necessarily mean bad, especially considering that most of the art is great. In any event, the excellent writing makes it easy to forgive and forget. Overall, this is a great graphic novel, and not just for people who are already fans of the show. Comic readers who like video games and/or quirky, realistic characters should give this one a try. -
If you know me, I love me some âGuildâ action, and Iâve always kind of mourned the fact that each episode is so short (well, yeah, itâs a web series, but stillâŚ). But now that we have another season being filmed at the moment AND the comics coming out each month, my Codex craving has been satisfied â for now.
Iâll admit it: I totally have a girl crush on the awesome Felicia Day. But not only does she act well, but she writes well, too â which has only been proven repeatedly throughout âThe Guildâ show, and now the comics. Rugg really captures her movement really well in the art for the comic, to the point where itâs almost as if Cyd is leaping off of the page. As if it were any other (filmed) episode.
Cydâs backstory is the story of so many gamers out there (hell, any kid who was born in the late 70s/80s whoâs currently unemployed and looking for work, too) â I know that I identified with her becoming Codex through trying to escape her various neuroses and sucky circumstances. And this is what I love about âThe Guildâ â it does make fun of the traditional âbasement trollâ figure that parents have worried about since the 90s and Generation X just kind of went âwhateverâ to everything, but at the same time, it shows that the circumstances that make up these characters is very real. The uncertainty and anxiety that one experiences during their 20s (and 30s, apparently), the fear of âgrowing upâ, the âwhat the hell should I do with my life?â circular thought that just pounds through oneâs brain (especially in this economy). Because Day uses self-effacing comedy, she also gives Cyd a life thatâs realer than most characters that are of the same genre â thereby soothing me, at least, by basically telling me that I wasnât alone in all of this uncertainty and anxiety and what the hell, I donât want to grow up-ness of my now late 20s. For that, I thank her.
All seriousness aside, at the end of the day, âThe Guildâ is a tragicomedy about everyday life and what makes us who we are, and how that makes us who we are. I donât think thatâs really emphasized enough by reviewers when talking about it. Because the basement troll so real, it can be made fun of, but also appreciated. Of course, it would be nice to live away from my mother like I used to, but until that day comes (and a better, more stable job with it), Iâll be content to continue what Iâm doing now with a little less shame thanks to Cyd and company.
âWhen does one get to reinvent oneself as an adult?â, Cyd/Codex asks early in this first volume of the comic series. The answer? Now.
(crossposted to shelfari, librarything, and witchoftheatregoing.wordpress.com) -
I think I've mentioned my love of Dr. Horrible's Sing Along Blog before on the blog. Whenever I mentioned this, or purchase something related to it (like the comics) people suggested I check out The Guild. This partly because Felicia Day who played Penny is the writer/actress, partly because it's another web-based video series, and partly because it's awesome geekyness that Dr. Horrible nerds are likely to appreciate.
I watched 4 seasons of The Guild in 2 days (the episodes are REALLY short) and loved it so much that I immediately ordered the graphic novel, which is what I'm really here to talk about.
This graphic novel is perfect for anyone who fits in one or more of these categories:
gamers (gamer girls will love it the most, but it's not exclusively feminine)
anyone who knows people who play MMORPGs and/or knows enough about them to get jokes relating to them
neurotic people with social issues
fans of The Guild (obviously)
Felicia Day groupies
I enjoyed seeing Codex as a newb! I've tried a couple free MMORPGs, and honestly I've never gotten past the newb stage. In the LOTR MMORPG I got slaughtered by bears so often I just quit (I also had the bad habit of jumping off cliffs that were higher than I realized and breaking my legs) so I sympathised with her during her first few adventures in the game.
Marveling at the cuteness of the cartoon animals and then reluctantly slaughtering them for quests was a very girly reaction to this type of game that I shared, so her reactions felt real to me.
I like that it's half real life view and half in-game views. It makes for some amazing visuals, although very cleavage heavy as these things often are. The boys comment about how rare it is for the girls to be girls in the game to be girls in real life. One thing I thought the graphic novel was missing was characters who made their avatars very different from their physical selves. I know in the show one male character has female avatars but I'd be interested in more about people reinvent themselves in the game. The section when she's considering this before making her avatar is one of my favourite parts.
I'm glad I bought it, I really enjoyed the writing (Felicia Day is my new hero) and the art (yay Jim Rugg). With things like this I'm tempted to get two copies, one to keep as a book and one to cut images out of and make crafts (ya I'm that cool, stay tuned this week for a post about all the star wars jewelry I'm making).
This book is aimed more at ages 18-35 but I can see teens enjoying it. -
This was adorable! I am a fan of the web show and was excited to see that they had made it into a graphic novel. The story is a prequel to the web shows and focuses on how Cyd started her journey/addiction into the world of 'The Game'.
I liked this comic so much because despite how the feelings and intentions in comics can somewhat be understated (pushed to the background to use the limited space for action/dialog)you really got to know Cyd and all of her quirks/eccentricities.
The best thing about this book though was the art. There was a perfect division between the real world scenes and the game world scenes. The real world art was curvier, with most of the detail on the facial expressions and gestures. The game world scenes were much more angular and over detailed,as if they were trying to be sharper than life, or they were foggy and sparkly and extremely ethereal.
The only reason I gave this book 4 stars instead of 5 was the short length. Even for a graphic novel I felt that at 96 pages it was a bit short and could have benefited from another chapter.
Overall this was a great cross over from show to book. The difference in medium allowed for a lot more of the action to take place in the game world unlike the show which is limited to game world time due to budget constraints. So it is a lot of fun to see each of the characters in their alternate personas.
If you are a fan of the show this is a must read, if have never seen the show it is still a fun and humour glimpse into the world of gaming - and just to show I am not biased - I am not a gamer and have never been a gamer and I still love both the show and graphic novel. -
Cyd ist Mitte 20 und mit ihrem Leben nicht zufrieden. Sie spielt Geige - wenn auch nicht die erste - in einem Orchester und hat einen Freund, den sie getrost zum Teufel jagen kĂśnnte. Doch ein freundliches Wort von ihm, und schon läĂt sie sich aufs neue schamlos ausnutzen. Cyd ist neurotisch und ihre Eltern bezahlen ihre psychotherapeutischen Sitzungen, aus denen Cyd auch keinen Nutzen zu ziehen vermag. Ăberhaupt: der Umgang mit anderen Menschen ist ihr Hauptproblem.
Das alles ist Jammern auf hohem Niveau und nicht wirklich mitreiĂend. Aber dann findet Cyd plĂśtzlich durch Zufall die Rettung: ein Online-Rollenspiel, in dem sie sich ausleben und plĂśtzlich mit Menschen (=Mitspielern) problemlos kommunizieren kann. Alles was im richtigen Leben nicht funktioniert, hier läuft´s.
Ăh, das kann doch jetzt nicht ernst gemeint sein, oder?
Ich kenne die "Kultserie" von Felicia Day nicht, aber die Handlung dieses Comics ist nicht nur dßrftig, sondern auch fraglich. Hier wird die virtuelle Welt der realen vorgezogen, als ob nicht schon genug Menschen sich in Rollenspielen verlÜren. Aber ich will nicht moralisieren und kann die schlechte Bewertunbg auch mit der dßnnen Handlung und der mässigen Artwork begrßnden. Auch als "Studies in Nerdology" hat mir das dßnne Bßchlein nicht gefallen.
Da die Bewertungen ansonsten aber sehr hoch liegen, muss es einen Kultfaktor um die Autorin geben, der mir nicht bekannt ist und der sich durch das Comic mir nicht erschlossen hat. -
This book is a prequel to the excellent web series of the same name and tells the story of how Cyd - the Felicia Day character - first joins the MMORPG and than met the off beat characters that form the online community that gives the series it's name. This book retains the same subtle, nerdy humor of the web series and stays true to all the characters and also employs two different artistic styles that show both the real world and gamer world that Cyd inhabits. It also adds a few more characters to the mix in a judgmental psychiatrist and a self absorbed gay/musician/loser boyfriend that only make deeper into the gaming world. This book stays in the vein of the show and certainly should be read by any fan of the web series.
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This is a book set before the events of the web series in which we meet the characters and get more insight into what brings them into the game and ultimately what brings them together in it. It's very deftly written, and we get a depth of character development as Cyd becomes Codex rare for the graphic form. The reader develops a fondness for her, while at the same time becoming impatient with what she puts up with from her terrible boyfriend Trevor, and laughs at her naivetĂŠ in dealing with other situations... she didn't notice she was having a conversation with a dead woman, for example. It's a wholesome and poignant study of finding a way to cope with the world, and a fine story along the way. The art is serviceable; it helps the story along, but could have been better polished.
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This was a wonderful addition to The Guild's storyline. The Guild comic is a prequel to the web series we all know and love. All your favourite characters are present and their voices seem to leap from the page to sound in your mind. The artwork was well done and fit the story style well. Felicia Day did a wonderful job writing the script and fans are even rewarded with glimpses of The Axis of Anarchy in the background. I would highly recommend this book to any Guild fan, especially those interested in finding out how the characters all met and what exactly did happen with Codex setting her exboyfriend's cello on fire.
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I never was a fan of comic books. In fact, I never even was able to finish one. Maybe it is because I am such a big fan of "The Guild," I loved the book. First comic book I ever finished. If you are a fan of "The Guild," a fan of comic books, or you are a gamer you will enjoy the book. If you do not know anything about "The Guild," you will enjoy the story and want to see the webisodes. This prequel fits perfectly with the webisode story.
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I guess I was expecting actual adventures of the Guild itself, not Cyd's introduction to the game. The concept is fine, but, having watched all seasons up until now, I had more or less grasped her history and certainly her personality and understood why the game worked for her, so there was nothing really new to learn from this comic.