Song and Silence: A Guidebook to Bards and Rogues (Dungeon \u0026 Dragons d20 3.0 Fantasy Roleplaying) by John D. Rateliff


Song and Silence: A Guidebook to Bards and Rogues (Dungeon \u0026 Dragons d20 3.0 Fantasy Roleplaying)
Title : Song and Silence: A Guidebook to Bards and Rogues (Dungeon \u0026 Dragons d20 3.0 Fantasy Roleplaying)
Author :
Rating :
ISBN : 0786918578
ISBN-10 : 9780786918577
Language : English
Format Type : Paperback
Number of Pages : 96
Publication : First published January 1, 2001

Finesse and Versatility Make Powerful Allies

Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters this book

New feats, prestige classes, weapons, spells, magic items, and equipment.

Complete guidelines for trapmaking, including 90 sample traps.

Descriptions of a wide range of thieves' guilds and bardic colleges.

Detailed rules for flanking opponents in combat.

Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages.

To use this accessory, a Dungeon Master also needs the Player's Handbook , the Dungeon Master's Guide , and the Monster Manual . A player needs only the Player's Handbook .


Song and Silence: A Guidebook to Bards and Rogues (Dungeon \u0026 Dragons d20 3.0 Fantasy Roleplaying) Reviews


  • David

    Didn't like this at all. This sourcebook is mediocre at best. Since it's for the 3rd edition, there's little reason to bother with this at all.

    The prestige classes, aside from one, are very generic and hardly "prestigious".

    The items, musical instruments, and spells are ok I suppose, as additional options, but I found the spell list lazy - many of them seem suited for wizards and clerics yet they were made exclusive to assassins and bards. There are a handful of tactical options, but felt like just more complications.

    About the only notable sections are the ones on trap construction, sample traps, sample thieves' guilds and sample bardic colleges.

    The thing that I can't stand most is the almost frivolous approach in describing things about the bard class. It almost felt like they weren't even being serious.

    The easiest place to have scored was to highlight more role-playing and non-combat opportunities for rogues and bards, yet this was barely examined.

  • Mike (the Paladin)

    3rd edition D&D, a short lived edition of Dungeons and Dragons that changed the game greatly and sent it off in the direction that it has continued to move in. These books were planed to aid in the building of the different character classes (there was a set of these).

    If you decided to use some of the ideas from this book and adapt them to another edition I suppose you could. I decided I wouldn't care to and sold the set. To each his own, each later edition has somewhat simplified the game (read dumbed down) so I plan to try and stay with 2nd edition.

  • Kat

    Basic Premise: A supplement for D&D 3.0 for skills-based characters.

    Much like all of the books of this type, it gives new feats, spells, abilities, and sundry details to add to the game. It's a combination of mostly crunch and a little fluff to make things interesting. The book is useful to players, but not indispensible.

  • James

    Options would be hard to use for a bard. Traps section is very good.

  • Abraham Ray

    good book about rouges & bards!

  • Hojaplateada

    Muy Ăștil para sacar algunas ideas, buena info.

  • R J Royer

    I registered a book at BookCrossing.com!

    http://www.BookCrossing.com/journal/14678153