Title | : | Rules Compendium: A Game Reference for All Players (4th Edition DD) |
Author | : | |
Rating | : | |
ISBN | : | 0786956216 |
ISBN-10 | : | 9780786956210 |
Language | : | English |
Format Type | : | Paperback |
Number of Pages | : | 320 |
Publication | : | First published September 21, 2010 |
A quick and handy rules reference and guide for the Dungeons and Dragons Fantasy Roleplaying Game.
This handy and comprehensive Dungeons and Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons and Dragons Fantasy Roleplaying Game.
In addition to providing an overview of the game and how it is played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.
Rules Compendium: A Game Reference for All Players (4th Edition DD) Reviews
-
From the D&D essentials line, this is a handy-sized paperback reference to the rules of the game. Everything you need to start questioning your DMs competence.
-
So much math, but when you understand what the math is for, it's a very awesome feeling. I love playing D&D.
-
Great dungeons and dragons book!
-
Dungeons & Dragons 4th edition grew to a massive size that I believe might have wound up being intimidating for new players. With three player's handbooks, and tons of supplements and supplements for supplements, this edition grew rapidly (and financially) beyond the entry level player and possibly prohibited a lot of people from taking up the game. Enter Dungeons & Dragons Essentials. While I'm not a huge fan of the direction Wizards of the Coast/Hasbro Inc. elected to take this beloved game, I do freely admit that 4th edition was the most balanced and "unified across supplements/expansions" system to date... but even at that, there was a great amount of errata issued for 4E, and the D & D Essentials Rules Compendium did a really nice job of trimming the loose stings and tightening up the odd ends of a tremendous body of rules... plus, it was pretty darn cheap. Sure you needed the other D & D Essentials books too, but two $20 books compared to $40 - $50 for each of the three player's rule books? Wizards and Hasbro were looking to entice newbies with Dungeons & Dragons Essentials, for sure (these products were even placed in Walmart and Target stores) both with the price point and with the streamlining of the voluminous 4E rule set. Hopefully the D & D Next/5E rule set won't go down the same path (it sure sounds from the playtest follow up that there is some serious effort to keep the rules tidy... fat chance in a real world application, but it nice to dream).
-
★ - Most books with this rating I never finish and so don't make this list. This one I probably started speed-reading to get it over with.
★★ - Average. Wasn't terrible, but not a lot to recommend it. Probably skimmed parts of it.
★★★ - Decent. A few good ideas, well-written passages, interesting characters, or the like.
★★★★ - Good. This one had parts that inspired me, impressed me, made me laugh out loud, made me think - it got positive reactions and most of the rest of it was pretty decent too.
★★★★★ - Amazing. This is the best I've read of its genre, the ones I hold on to so I can re-read them and/or loan them out to people looking for a great book. The best of these change the way I look at the world and operate within it. -
A good book for learning the rules of 4th Edition, and also for reference. I may need to get another copy for my next campaign so my players can reference the rules at the same time I do.
-
A must-have book for 4e DMs. It answers every single question you could possibly have about game mechanics.
-
too much math
-
Read this and you will obtain awesomeness.