Pathfinder Adventure Path #27: What Lies in Dust (Council of Thieves, #3) by Michael Kortes


Pathfinder Adventure Path #27: What Lies in Dust (Council of Thieves, #3)
Title : Pathfinder Adventure Path #27: What Lies in Dust (Council of Thieves, #3)
Author :
Rating :
ISBN : 1601251971
ISBN-10 : 9781601251978
Language : English
Format Type : Paperback
Number of Pages : 96
Publication : First published December 9, 2009

Secrets Never Die

In Westcrown, darkness brings fear and death, the night haunted by the spawn of a terrible curse. Striving to free the city from its decades-old blight, the PCs must reveal a long-buried secret and a treasure locked away for ages.

Their journey will set them against the scum of Westcrown’s underworld, denizens of the haunted night, and the very forces of Hell itself, all in an attempt to rekindle the memories of long-dead spirits with stories still to tell. Yet what those souls reveal might prove even deadlier than the city’s midnight curse.

This volume of Pathfinder Adventure Path includes:

- “What Lies in Dust,” a Pathfinder RPG adventure for 5th-level characters, by Michael Kortes.
- Revelations on and rules for joining Golarion’s most feared law bringers, the infamous Hellknights, by F. Wesley Schneider.
- Diverse and exotic treasures recovered from across Golarion by the Pathfinder Society, by Craig Shackleton.
- The unfortunate return of Radovan’s gangster past in the latest chapter of the Pathfinder’s Journal by Dave Gross.
- Seven new monsters by David Eitelbach, F. Wesley Schneider, and Hank Woon.

Cover art by Steve Prescott


Pathfinder Adventure Path #27: What Lies in Dust (Council of Thieves, #3) Reviews


  • Oliver

    A really really good adventure.

    First getting some clues (with some exciting set pieces) and then the actual exploration of an abandoned mansion, that is "haunted" by different groups for different reasons.

  • Brooke

    While I like the flavor of the Pathfinder lodge, I feel like it's going to take a lot of heavy lifting on my end as the GM to make this story heavy and not just a series of random encounters.

  • Marvin

    So-so adventure. Some interesting detective work at the start but not a particularly memorable trip through an abandoned Pathfinder lodge. Some fun (or nightmarish?) monsters along the way, though.