Title | : | The Last God: Book I of the Fellspyre Chronicles |
Author | : | |
Rating | : | |
ISBN | : | 1779510543 |
ISBN-10 | : | 9781779510549 |
Language | : | English |
Format Type | : | Hardcover |
Number of Pages | : | 448 |
Publication | : | First published August 3, 2021 |
Thirty years ago, a band of heroes traveled beyond the borders of creation to kill the last living god and save the realm of Cain Anuun.
But when the foul legions of the Last God march again and begin to destroy all of Cain Anuun, it will be revealed that the aging fellowship may not be the great heroes they claimed to be. With the world burning down around them, a new group of unlikely champions will come together to try to bring peace to their world. They'll have to kill the Last God, once and for all.
Collects The Last God #1-12, The Last God: Tales from the Book of Ages #1, and The Last God: Songs of Lost Children #1.
The Last God: Book I of the Fellspyre Chronicles Reviews
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I really enjoyed this. Imagine if John Carpenter's The Thing crashed in a heavy metal version of Middle-Earth. It's been 30 years and now the Last God has reappeared. The story alternates between now and 30 years in the past. We track the current fellowship of heroes as they try and find the Black Stairs in order to kill the Last God. Meanwhile, we also flash back to the original fellowship and see what actually happened as opposed to the stories that have been passed around. We eventually find out exactly what went wrong for the Plague of Flowers to return. If you enjoy D&D type adventures, you will love this.
Federici's art is ultra-detailed but delicate. Some pages remind me of Frank Frazetta. The pages are brilliantly illustrated. The back also contains a gaming system if you want to incorporate this world into your D&D campaigns. -
یکی از بهترین گرافیک ناول هایی که تا حالا خوندم. داستان به اندازهی آثار فاخر فانتزی لایهلایه بود و دنیاسازی حرف نداشت، به حدی خوب اجرا شده که میتونم به راحتی اسمش رو کنار کارهای خوب دو دههی اخیر بیارم. طراحی هم از کارهای معمولا دیسی خیلی بالاتره، مشخص بود که طراح هاش چندین سال وقت گذاشتن برای آماده کردنش.
داستان توی این جلد کامل تموم میشه، اما امیدوارم که جلد دومی هم براش بیاد، دنیا و تاریخش به حدی قویه که لیاقت داستانهای جدید رو داشته باشه. -
A very cool book, with some really good writing and fantastic art.
I think--and this is just my opinion--that it was hampered by telling two stories at once, especially considering the characters in the earlier one are, for the most part, insufferable pieces of shit. I think maybe a flashback or two could have conveyed the relevant parts of their adventure, allowing the story that took place "currently" to develop its (far less reprehensible) characters even more, which would have made the ending hit even harder and kept the book's pace more compelling.
Not unlike, say, The Witcher on Netflix, I suspect a second installment of this will be even better with a more focused plot. I'm looking forward to it! -
Fantasy based conics seem to be an uncommon thing and mostly don't Seem to translate well into the comic medium. This one is definitely a exception and also blends alot of horror into the story as well. Great story, very nice art and some good plot twists that catch ya by surprise. Overall a pleasant surprise and a great read. Very recommended
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Нарешті знайшов час дочитати «Останній бог» #1–12 Філліпа Кеннеді Джонсона. Якщо коротко, то якщо вам подобається темне фентезі з горор моментами та лавкрафтіанськими істотами, магією й міфологією, то скоріш за все вам варто прочитати цей комікс. Якщо довго, то читаймо далі 😅
На далеких окраїнах світу є земля, яка називається Феллспайр, на якій лежать Чорні Сходи. Ці сходи тягнуться і входять у порожнечу, де розміщується щось на кшталт пекла. Якраз із цього місця народилася Квіткова Чума, яка перетворює будь-які живі створіння на те, що є схожим на зомбі. Чума почала просуватися по всій країні, знищуючи расу за расою. Ельфи, гноми, люди та чарівники, усі вони зазнали великих втрат. Тож група воїнів, які пізніше стануть відомими, як Вбивці Богів, і складаються з членів кожної зі знищених націй, піднялася на Чорні Сходи, щоби покласти край Молу Ултепу, Останньому Богу, із надією зупинити просування Квіткової Чуми. З першими чотирма сторінками розібралися, а тепер, про що ж основна частина коміксу. Ми переносимося вперед на тридцять років і бачимо, що кожен із цієї групи став королем чи королевою свого народу.
Під час 30-го щорічного святкування, приуроченого до того славного дня, коли Останній Бог був переможений, раб-гладіатор на ім’я Ейвіндр, бореться за свою 60-ту перемогу, щоб отримати обіцяну свободу. Після перемоги Ейвіндра, невідомим чином повертається Квіткова Чума, яка сиділа в королі Тирі, тому хто завдав смертельного удару Останньому Богу. Виглядає, що ця напасть знайшла лазівку для нового розквіту. Після цього відбулася повна катастрофа в столиці, Чума знищила її мешканців або перетворила у «квітучих мерців». Залишилися в живих кілька людей, з яких були королева К‘янті, гладіатор Ейвіндр та Вейко, колишній член первинного товариства, друг короля й королеви й нинішній лідер народу ельванів. Вони повинні тікати подалі від цієї напасті, перегрупуватися та спробувати знайти спосіб, щоби зупинити нову загрозу.
Незважаючи на якийсь дуже швидкий і сумбурний початок, далі в сюжетному плані все виправилося. З кожним випуском ми все більше й більше дізнаємося про світ у теперішньому й минулому, адже Джонсон постійно вкидує нам флешбеки, які крупинка за крупинкою складають цілісну картину. Також цікаво досліджувати не тільки світ, але й персонажів, кожен із яких має свої секрети, мотивацію та особливості. Але для мене цей комікс насамперед цікавий малюнком Рікардо Федерічі, який у деякі моменти настільки шалений і потужний, що зупиняєшся і вивчаєш різні деталі із великим захопленням.
Отже, як ви зрозуміли цю історію вартує прочитати, особливо, якщо ви любите такий жанр, як фентезі. Англійською якраз вийшов класний делюкс, який ви можете собі придбати. Та все ж я надіюся, що він вийде українською мовою. -
Read about halfway. Gorgeous art but the story gets a little messy and kind of boring. I'm going to give it a 3 for now. Might come back and finish it later.
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Really this is something that I usually don't read , or even like very much. For me LOTR was overly long, too drawn out, with characters I frankly couldn't give much of a damn about. I get that was the template for fantasy fellowships and quests, but I, like my ex-wife , preferred The Hobbit. I mean the tropes created here carried over to the creation of D&D (probably).
So, here I am giving a high rating to a 12 issue (read as digital floppies) fellowship quest story. A recommendation as something for people to read? Yes, I am. And, forgive for not having the characters completely straight in my head.
This is a story where the tales and legends about the fellowship, well those fellows, human and non-human, male and female, might not have been all they were cracked up to be.
They had to make some, let's call them compromises, in beating evil during that epic quest.
Except, now that evil has returned and so has their past deeds. This isn't a pretty world. There is death, poverty and slavery. Johnson does an excellent job of keeping the reader engaged.
So forgive me for drawing a blank on any specific character as I write.
Its good. If you like fantasy give this a try in the collected edition which I think it will read better as than the individual issues. -
A very impressive Dark Fantasy epic that jumps back and forth between two time periods in a fairly original new world of the author's devising.
Some of the additional material is a bit dense but is nice to have in case you're intrigued enough to take a deeper dive into the lore. -
Superb. Nothing quite like it being published currently in comics. This book came as a recommendation from one of my favorite YouTuber's, Wes from
https://www.youtube.com/c/ThinkingCri.... If I had to describe The Last God I would say it feels like a cross between Conan, Dungeon & Dragons, and the epic storytelling of Lord of the Rings. Phillip Kennedy Johnson is a masterful world builder on this series. The book is well-paced and the parts of the book that tell the reader the history of Cain Anuun really enhance the story. The artwork by Riccardo Federici is mesmerizing. It just gives the world a lived-in quality. There is a real-world texture to the visuals. I was drawn to the characters and their back histories. I can definitely see this story being told on the big screen or television. This book really lives up to what DC comics' intentions are with the Black Label imprint. This was definitely a page-turner. The battle scenes are top-notch and the creature illustrations are something you would see in big studio movie concept art. This is a must-read for any fantasy fan or comic book fan. -
Thirty years ago, a fellowship of adventurers slayed the Last God and saved the land. But now, something is stirring. And it seems that what happened thirty years ago might not be the whole story after all...
Wow. I had no idea what to expect from this when I picked it up, but I'm very glad I did. It's going to draw inevitable Lord Of The Rings comparisons, but it's much more focused on the whole idea of the adventurers making the journey together than just two little Hobbits while everyone else wanders off and fights a war.
The dual timelines running concurrently works really well, with both the current day party and the thirty years ago one arriving in the same places at the same time so we get to see everything play out together, and it really helps highlight the differences and similarities between the two groups.
The world-building is exceptionally good and well thought out; yes, it's got your usual humans/dwarves/elves (even if they've got different names), but the world feels rich and real - I've only ever read one other series that had its own Sourcebook that allowed you to play a Dungeons & Dragons-esque game within it, and between that and the supplementary prose material that's contained with every issue, it's clear that Phillip Kennedy Johnson has crafted his world with love, care, and intense thought.
Of course, none of this would work without Riccardo Federici's artwork. Even with four or five colourists at a time, he turns out twelve beautiful issues that put both the "fantasy" and "epic" into fantasy epic. His work is reminiscent of Esad Ribic, with the same ethereal colour palette, and it carries much the same gravitas as a result. Even when things get hectic, with tentacles and magic spells flying all over, it never loses focus. A lesser artist wouldn't have been able to render this series in anywhere near as much detail, and it would have been worse for it.
The Last God is possibly the best fantasy comic I've read in a very long time. Ably crafted by writer and artist alike, it's a wonder to look at, a joy to read, and highly recommended to anyone who loves a bit of sword and sorcery.
Also, as an afterthought, the hardcover collection is beautifully created as well - the dust jacket literally unfolds into a map of the world, something I've never seen before. -
Just as there is "hard sci fi" as a genre, there is also "hard fantasy." I'm usually not a fan of either. For example, I prefer Star Wars or Star Trek to Asimov's Foundation series. And while I am a fan of Lord of the Rings, I'm more a Conan the Barbarian guy. This comic is hard fantasy, however, it's well done on a scale rarely seen in comics anymore. The world building is as solid and complete as anything this side of LOTR, complete with maps, pages of background text and even fully composed songs with sheet music.
The story itself is very much in the LOTR vein, with a little Lovecraft thrown in. If you don't like fantasy, you won't like this. However, if you enjoy high fantasy taken to the top level, this is for you. The writing is well done and the art is mostly beautiful (a little confusing at times) and fits the story perfectly.
Overall this isn't my usual cup of tea, but it never lost me like some hard fantasy does. Worth a read if you're into the genre. -
Oh my (last) god, this is astonishing. This is some truly epic fantasy in the classic mold: a quest to save the world from a monstrous god. But it is also modern in its grimdark take on the companions. These are not good people, but they’re just the sort to take on an ancient evil. Lots of secrets, plenty of double-crosses, oodles of action… all of it set in a landscape as fully realized as any fantasy world you can compare it to.
The writing is terrific, the worldbuilding comprehensive, and the art is amazing. I’ve never seen a comic with so much background stuff included. There are numerous maps, histories giving the world’s backstory, journals from various ages, and there’s even a section that hooks into Dungeons & Dragons, complete with stats, if you want to set a game in this world. Alongside the copious maps, I think it’d be easy to set a campaign here. Even more impressive is that this book, long as it is, barely scratches the surface of the world Johnson et al have created here. There are entire parts of the world which are not only unvisited, they go nearly unmentioned. There are tales untold here. Even the short story in the back gives only a glimpse of some creatures and areas the main story doesn’t touch.
This is just really impressively comprehensive front to back, and the story itself is excellent.
Honestly, I don’t know how any other graphic novel will be able to top this for my best of the year roundup come December, and it’s only January 11th! -
Really good story that gradually got its hooks into me as it went on. Kind of a mix of Conan with Lord of the Rings and some H. P. Lovecraft thrown in for good measure. There were times when things became a bit impenetrable--you get the sense the author wrote up a whole Bible of who these people were, the various races and monsters, the countries, and so forth, and then didn't always include everything necessary to fully understand the events that were happening. But the artwork is great and the jumping back and forth in time between the two fellowships out to kill the last god and end the Plague of Flowers (plant zombies?) really helps to sell the thing. Plus there's an additional short story from the same universe and an extensive gamer's guide in the back. I'd be up for more Fellspyre Chronicles some day...
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The word that best describes this is dense. There is a lot to dig into a disect here, and that's on top of the parallel storytelling of two fellowships with the same mission 30 years apart. There's copious amounts of world building and material here, and it's impressive on its own. The story itself is a little hard to follow when it keeps jumping between the two times, but I admire the attention to detail and commitment to the world built here
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The Last God deserves five stars for sheer ambition alone. Phillip Kennedy Johnson and Riccardo Federici created not just an epic fantasy, but an entire epic fantasy universe and crammed it into a 450+ page, heavily illustrated book. And it's only Book 1! The ambition! Ye gods.
The Last God contains a twelve issue series within the Fellspyre universe as well as a huge amount of in-universe extras. It's like the Lord of the Rings trilogy combined with the Silmarillon combined with a Dungeons and Dragons manual (yes, there is a D&D manual in the back). The main series itself is compelling in a simplistic, D&D sort of way - characters who clearly fit a race and skill class came together 30 years ago to defeat the evil god and now they must come together again because their initial efforts were a failure. It's a bog-standard fantasy plot, but the shifting timelines, expert characterizations, and thrilling locations make the story well worth following. When the final confrontation arrives, you will be excited, guaranteed.
The in-universe materials, for a certain class of nerds, are almost more exciting than the main series. I might be in that class of nerds. I read every page of the D&D manual with zero expectations of ever running a campaign - I just wanted more information about the gods who created Cain Anuun, the creatures of the land, the races, the locations, etc. etc. etc. The book's presentation, where a batch of in-universe materials follows each issue, can make it a tad hard to follow the main series storyline, but I was thrilled to find the small ways in which ancient history tied into the current narrative.
The Last God is the rare robust fantasy universe that arrives fully formed. You can't say the same for most attempts at epic fantasy in a graphic novel format. This is the good one, folks. Start reading. -
Like The Thing meets The Lord Of The Rings.
The absolute best thing on DC’s Black Label and the best fantasy book the big two have put out in a long long time.
It’s a shame this feels incredibly slept on, especially with how much love and care has went into crafting this world. Even if the story wasn’t up to much (which thankfully it very much is!) the artwork is incredibly detailed and gorgeous throughout.
A must read for fantasy fans and comics fans alike. -
Hardcore dark fantasy with a lovecraftian uber threat? SIGN ME UP!!
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Had a great time with this. I was pulling the singles but somehow missed issues 6 and 7 so I figured I’d just wait for the collected edition and here we are. This story was really well told. The Last God wanted to come and destroy everything. A fellowship of some thrown together characters make their way to the top of the black stair to defeat the Last god and bring peace to the land. 30 years later the Last God’s minions return and start wrecking havoc once again. “But I thought he was killed?” you might wonder. Well the story behind that we get in here was worth the read. Now a new fellowship must go back to the back stair and take the Last God down for real this time. It was nice seeing the parallel to what the original crew and the new 30 years later crew went through on their journey. This story did a nice job building up intrigue and suspense as you peel back the layers revealing what happened to the first fellowship and why the Last God returned. Plus the back story of how he became the Last God was really well done. The artwork in here was absolutely stunning. It’s crying shame that DC didn’t make this an oversized hardcover or some kind of Absolute edition to show off this wonderful art. Just amazing effort by Riccardo Federici. At the end was a one shot comic that had the backstory on how a certain character came to be. Different artist here but the story was great also. If you like stories dealing with swords, magic, gods and monsters, definitely check this one out.
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I restarted this series several times from simply having too busy a life and a crazy few years. However, I finally committed and pushed through. It's an amazingly complex world with so much lore and the threads of the past and present written in parallel. Takes a little focus to get used to the flipping back and forth of the timelines, so I'd highly recommend doing this in no more than a few dedicated sessions. Totally worth the read.
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3.75 stars
The world building and characterization is pretty great. But I felt the journey and quest were lacking and the hardcover was bogged down with intermittent chapters of the world history. It sometimes added context but it I felt like those would have been better in a separate volume on their own. More time could've been spent on the issues themselves expanding the story and dialogue choices. Overall it was really interesting and the art was realistically fantastically good. Ill be interested if there is another volume but I probably won't buy the next one. -
Paatoksellinen ja eeppinen miekka & magia eepos. Kesti tovin päästä loppuun saakka mutta yksi viime vuosien vaikuttavimpia sarjakuvateoksia.
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Phillip Kennedy Johnson writes an engaging story that switches back and forth between the present and the past. Federici’s art is simply mind-blowing.
Each issue in the volume is interspersed with pages of world-building lore in both song and prose. These guys have rapidly become one of my favourite creative teams and this is a masterpiece.
Finally, the HC is beautiful, with a dust jacket that doubles as a detailed fold out map of the realm. The last section of the book has everything D&D gamers can use to create their own adventures. -
What's the point of building a world if no one would want to live in it?
Look, I'll grant that the worldbuilding is... dense and detailed. And the art of the story is well done. But I bailed on the second page of the included sourcebook because I couldn't stand to spend any more time in the world they had built, no matter how detailed it was. It took me three days to get through the actual comics collection, and I did so only grudgingly. The story, paralleling two journeys by two generations, is grimdark Tolkien (you've got your Elves/Aelves and your Dwarvers/Dwarrow, and your rare dragon) whose timelines aren't well distinguished (an icon is used to tell which timeline you're in, because the art doesn't distinguish the two eras well enough) and whose characters are not particularly memorable. It serves as an introduction to the world well enough, but I have absolutely no interest in reading more of it. I understand that this is an RPG world, but it has no joy in it, and no matter how thoroughly they created the races, places, and creatures, I don't plan to spend any more time there. There are other worlds than this, and I'd rather visit those. -
Kind of a rare thing: pretty great, straight-up high fantasy in a comic book, without any of the gimmicks or "but with modern humor and sensibilities" or "but it's really people playing D&D" kinds of twists a lot of comics fantasy seems to do these days. Good characters, lots of lore. A great read.
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Maybe it's because fantasy was the first genre I loved, but I really liked this book. Maybe it's because Johnson did such an outstanding job of world building. Or that this wasn't necessarily the heroic, band of adventures saving the world but a much darker tale of betrayal. Regardless, I took my time, absorbing the details and immersing myself in this world.
It was easy to become engrossed, because the story structure is split, flip flopping between the past and present, filling in details to what happened before that helped flesh out the now. This is all supplemented by text material at the end of each issue, written from various perspectives, giving more history about a creature, or particular person. All of this information creates a history, giving the feeling that this place has been around for a long-time and we are just now discovering it. The creation of languages and songs only makes this world feel even more real.
As stated above, this isn't a feel-good adventure story. It touches on social issues like racism, how women are treated, elitism and hierarchy. People not living up to expectations. Compromises people make for both good and evil. The story is dark, which is complemented by the artwork. The characters aren't perfect and good looking while the coloring makes them look dirty and grungy, creating a somber tone to the entire epic.
Is it without flaws? No. The structure is still standard fantasy (group of heroes banding together to stop a great evil) however, because of the details mentioned above, it offers a more realistic slant, making up for this minor defect.
A note about this hardcover collection. The biggest disappointment is the fact that this is a glued binding. The gutter loss was significant, making it hard to read in the middle of the book. It's a little bit shorter than some of the other Black Label books also. One cool item is that the dustjacket, after being removed from the book, unfolds to double the size, revealing a map of the world and its made of a thicker, coated paper to withstand frequent viewing.
Very much looking forward to further adventures. -
There's a lot here that I like. For one, it's refreshing (and exciting!) to find a longer-form high-fantasy project that's unashamed to be what it is. Johnson and Federici have built out a world so dense and rich that the 12+ issues of the story barely scratch the surface, and that's the best thing the series has going for it. The characters and plot may be thin and rarely go places you wouldn't expect, but the worldbuilding and setting are captivating in their dire, grim, and surprising textures.
The horror elements are grotesque, unsettling, and consistently got under my skin. I never felt much investment in the majority of the cast, but the constant threat that they could easily be taken and mutated into one of the horrific "flowering dead" gave their story stakes that it wouldn't have had otherwise. Federici's artwork is a constant strength, too, and he brings some impressive detail and scale to the pages that really sell the world. His action occasionally lacks the momentum it seems to have been aiming for, hindering the excitement of the series' loftier moments. The moody colors, striking framing, and sharp facial work help a lot, though, but it's still a bummer that a comic with this much ambition can't quite nail its combat sequences.
I'm giving this a solid 3.5 stars, but I will always round up because I'm generous, and I would like to see more from this world. The Last God may not iterate much on the classic "fate of the world" questline, but the depth of the world and the twisted, imaginative secrets it holds is worth exploring. For example, there's a one-shot, prequel story—from Dan Watters and Steve Beach—included here that is arguably the best bit of storytelling in the whole package. That statement is less of an indictment of the main series, and more a demonstration of how rich and textured the world of The Fellspyre Chronicles is and how deserving it is of further exploration. -
Today i am going to play Dungeons & Dragons for the first time ! Nerd level : prestige unlocked i guess.. To get in the mood i decided to check out Phillip Kennedy Johnson's Last God, or Book 1 of The Fellspyre Chronicles, and it did not dissapoint. I think there is a decent amount of Fantasy in comics, but still it could be way more or better. This lovely hardcover with fantastic dustjacket that contains a huge map, is some serious dark and high fantasy, it follows a Fellowship of course, but one now and one 30 years in the past. Something went really wrong on a quest to kill the last living god Mol Uhltep, so save the realm of Cain Anuun from destruction, but when the undead armies of the last god return, something need to happen. So a unlikely new Fellowship goes on an adventure. The story skips between the two groups, and slowly you as the reader find out what really happenend. Every issue ends with some prose of the history, songs and travel diaries, and i know some comic readers are not a fan of lots of extra text, it took me one issue with alot of info to get into, but it really works to have a chapter each time giving more time for back story and leaving more pages for action. The story is dark and also very horror like, and the artwork by Riccardo Federici is very original and realistic, its style looks a bit like Frank Frazetta, this is a fantastic looking book and it will give you a great fantasy fix. Also included is a afterword, a appendix and tales from the book of ages, alot of info to use as a sourcebook to play Dungeons and Dragons. This book is the real deal.
⭐️⭐️⭐️⭐️ stars. -
Last god
(3,2 of 5 for this opulent high fantasy in wolf's clothing)
This looked tempting. I was a bit hesitant, but eventually, I got intrigued and got to it. I should listen to my guts. It was a long read, long and painful. It feels like some Dungeons and Dragons rulebook background, trying hard to play dark fantasy themes, trying to get some Conan to it and other epic world extensive sagas. Somehow bring grim action and a complex hero-antihero system, with a background to the land, kingdoms and so. The action itself could be quite good. But constant jumping back and forth 30 years, to tell storeys which is a background to the main story as it slowly unveils, all that each chapter infused with not really intriguing worldbuilding/history texts. Multiple pages long. The result was confusing, incoherent and eventually boring. I needed to force myself to finish it. And the art wasn't helpful at all. Reminded me of some fan comics from the battalion of inspired, but finesse and skill-lacking fantasy fans.
By the way, the lore sucked. The only thing I enjoyed was how the world was born, about powerful being in a void and so. Quite Lovecraft-ish, but enjoyable.
I looked forward to the 2021 Alien comic series, but now I'm a bit afraid. I hope this was just a phase and working with the Alien franchise came out better.
Metal or die-hard D&D fans could appreciate this, but I don't. -
Expertly drawn and coloured, and presented with considerable creativity and style, The Last God is a fine tale told well. All of the races, characters, creatures, gods and the world they share are intriguing with complex relationships and histories, and there’s a robust maturity to their (often violent) interactions, providing gritty depth and personality.
The creative team have produced a series that is supported by two key pillars: skilled storytelling that encourages the reader to immediately learn more; and fantastic art, staged and coloured with professional versatility to capture action and emotion – both large and small – in a manner that supports the drama with an appropriate amount of grim spectacle and gravitas. The story never falters or drifts in tone, maintaining interest throughout as various threads are revealed and then enhanced, forming a narrative that develops greater meaning as events unfold. I enjoyed turning every page to discover fascinating new content, and look forward to seeing more at this standard in future books.
Additional, and most welcomed, world-building is provided by numerous written stories, songs and poems – plus there’s also a role-playing supplement full of details for gamers and non-gamers keen to further explore Cain Anuun.