Title | : | Encounter Theory: The Adventure Design Workbook |
Author | : | |
Rating | : | |
ISBN | : | - |
Language | : | English |
Format Type | : | ebook |
Number of Pages | : | 145 |
Publication | : | Published June 3, 2019 |
Write or publish better adventures!
Ben Riggs has read and reviewed hundreds of adventures for Geek & Sundry and the Plot Points podcast. In Encounter Theory he channels that accumulated wisdom into tools you can use to make your adventures better. He has invented a theory of adventure design to cut away unhelpful ideas and created 14 playplans, tools which will apply the theory to help you write better adventures for home or publication.
Life is too short for bad adventures!
Make better fantasy, horror, and investigative adventures today! Encounter Theory includes:
A manifesto on Ben’s ideas on adventure design, Encounter Theory
14 playplans that distill Encounter Theory into something you can use at the table, or to publish better adventures
A 5E compatible adventure, “The Mysterious Death of Lord Alfred”
https://www.dmsguild.com/product/2787...
Commentary on the adventure, explaining how I deployed Encounter Theory to create the adventure
Ben Riggs has read and reviewed hundreds of adventures for Geek & Sundry and the Plot Points podcast. In Encounter Theory he channels that accumulated wisdom into tools you can use to make your adventures better. He has invented a theory of adventure design to cut away unhelpful ideas and created 14 playplans, tools which will apply the theory to help you write better adventures for home or publication.
Life is too short for bad adventures!
Make better fantasy, horror, and investigative adventures today! Encounter Theory includes:
A manifesto on Ben’s ideas on adventure design, Encounter Theory
14 playplans that distill Encounter Theory into something you can use at the table, or to publish better adventures
A 5E compatible adventure, “The Mysterious Death of Lord Alfred”
https://www.dmsguild.com/product/2787...
Commentary on the adventure, explaining how I deployed Encounter Theory to create the adventure