Title | : | Nibiru: A Science Fiction Game of Lost Memories |
Author | : | |
Rating | : | |
ISBN | : | - |
Language | : | English |
Format Type | : | Kindle , Hardcover , Paperback , Audiobook & More |
Number of Pages | : | - |
Nibiru: A Science Fiction Game of Lost Memories Reviews
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I really like the setting and system of this book. It's very different from most other RPGs on the market (though the setting does invoke the feeling of Numenera).
I would have given this book five stars if it weren't for all the typos. Definitely could have used another few editing passes. -
Beautiful artwork on (and in) this book, but way too expensive to enjoy it solely as an artbook.
This book contains way, waaaay too many typos and grammatical mistakes for a professional product, enough to be off-putting even to people for whom English is not their first language (like moi).
The setting - this is a role-playing game - did not grab me at all. The worldbuilding may be okay on the surface (I have my doubts about the feasability of much of the ecosytems as written, but I can live with that) and I like the thought that has been put into how things might change in different parts of the setting due to its "gravity" being caused by centrifugal force, but it lacks depth and does too little to transport the "feel" of life on a gigantic space station that appears not to have been built for habitation at all.
The realities of life and tech levels the societies on Nibiru have access to seem unclear to me, there is too little fluff and flavour for my taste and I find the book severely lacking in the clarification of its core elements.
WHAT are Vagabonds? WHY are Vagabonds? What threat to society do they pose that they are hunted by some order? Why is humanity on Nibiru? And what is the point of the core mechanic of the memory system? Are "memories" real? Do they actually have anything to do with the characters who experience them?
Not for me, I'm afraid.