Title | : | Computer Game Developers' Conference!: Proceedings 1996 |
Author | : | |
Rating | : | |
ISBN | : | - |
Language | : | English |
Format Type | : | Paperback |
Number of Pages | : | 526 |
Publication | : | Published March 30, 1996 |
Conference Proceedings from the GDC's 10th anniversary event. Contains 60 papers.
Computer Game Developers' Conference!: Proceedings 1996 Reviews
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Back in the 90s, technical conferences usually gave attendees oversized physical books containing all of the talks. I decided it would be fun to read the conference proceedings from GDC 1996, bascially a game industry time capsule from 23 years ago. Was fun to read talks from a few former 8-bit game designers (i.e., Danielle Bunten Berry, Bob Bates, Steve Meretzky, etc.), and encountering terms I haven't seen in years (VRML, FMV, winsock, and too many aol email addresses). There were a few good talks, but overall, 1996 was an ok year to skip.