Title | : | Game Thinking: Innovate smarter \u0026 drive deep engagement with design techniques from hit games |
Author | : | |
Rating | : | |
ISBN | : | - |
Format Type | : | Kindle Edition |
Number of Pages | : | 215 |
Publication | : | Published May 31, 2018 |
Game Thinking: Innovate smarter \u0026 drive deep engagement with design techniques from hit games Reviews
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A Good Weekend Read
for anyone who is interested in innovation, lean startup, gamification, design thinking, and product design.
The concept is clearly explained in the book; a step-by-step methodology to help bring early product ideas to life is offered, however, there is a lack of sourcing of some ideas.
Actionable and practice-oriented guides, examples and worksheets templates and comments from VIP experts add value to the book.
My insights to remember and try:
Finding and leveraging your super fans (Superfan Screener)
Speed Bumps
The Mastery Path instead of cheap tricks
MPV Canvas
The important steps to get to alpha
Job stories
I found the book easy to follow (especially if you don't have any prior experience in game thinking), beautifully illustrated and a perfect length. -
Focused on MVP product development. As expected some excellent tips. Overall this is sound gamification design thinking.
I liked "Feedback alone can have a powerful effect on behavior", the Kim social action matrix looks useful (I hadn't seen it before), the steps to mastery are of course her strongest card.
I also liked the use of quotes in her bibliography - neat. Shall steal that technique for future books! -
Excellent book if you are building an early-stage startup and want to increase your probability of success. It provides a clear framwork for bringing you innovation to market fast and focusing on what matters.
Two minuses being that the whole process is a bit hard to follow considering there are so many steps to it. Would love to have an online tool that actually brings it all together in a easy to follow way e.g. in the author’s words a path to mastery. Second one being that the core focus was only on B2C and would’ve loved to see B2B or B2B2C case studies. -
In this book, you will find practical ways of managing game development, how to fast iterate over ideas. However, I think it is more pointed to people working in teams, not indie.
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Buy the lean startup instead, the content is the same
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A good, quick guidebook on how to think about aspects of game design. It felt a little incomplete, but was still useful.