Title | : | Pathfinder Adventure Path #11: Skeletons of Scarwall (Curse of the Crimson Throne, #5) |
Author | : | |
Rating | : | |
ISBN | : | 1601250991 |
ISBN-10 | : | 9781601250995 |
Language | : | English |
Format Type | : | Paperback |
Number of Pages | : | 92 |
Publication | : | First published July 30, 2008 |
Condemned by a history of horrors, an army of the living dead stands between Korvosa and its only hope for salvation. Within the grim fastness of haunted Scarwall, the lifeless legions of the ancient warlord Kazavon guard the same accursed halls they've stalked for more than 700 years. Crossing a forsaken land to reach the infamous citadel's dreaded gates, the PCs must explore the foul castle's haunted halls, contend with otherworldly terrors, and purge the taint of Kazavon's final days before having any of finally breaking the Curse of the Crimson Throne<.
This volume of Pathfinder includes:
- "Skeletons of Scarwall," an adventure for 12th-level characters, by Greg A. Vaughan.
- A terrifying glimpse into the sadistic church of Zon-Kuthon, god of darkness, envy, and pain, by Sean K Reynolds.
- An exploration of the orc-ruled Hold of Belkzen, untamable land of monsters, savagery, and ancient secrets, by James L. Sutter.
- Surrounded by savages, Eando Kline discovers the cruelty of orcs stretches far beyond mere bloodlust in the Pathfinder's Journal, by James L. Sutter.
- Five new monsters by Greg A. Vaughan and Sean K Reynolds.
Cover art by Wayne Reynolds
Pathfinder Adventure Path #11: Skeletons of Scarwall (Curse of the Crimson Throne, #5) Reviews
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Basic Plot: PCs have gotten valuable information to save the city of Korvosa and must now storm the castle of Scarwall in order to retrieve the artifact Serithtial, the only weapon capable of killing Queen Ileosa.
Dungeon Crawl!!!!! This book was full of maps and insanity. I highly recommend pre-drawing maps, especially if you can get your hands on pre-printed grid paper. Not a single one will fit on any battle mat made, and you'll have to draw and re-draw things if you don't have them ready to just slap down on the table, depending on where the PCs decide to wander to next. As for that, there's a little bit of story in here, but it's mostly dungeon-crawling and grinding out the levels by beating up monsters and bad guys. I actually lost a PC in this book, which didn't happen in the other books, and the party had quite a job of trying to get him back, due to circumstances I won't describe due to spoilers. Suffice it to say, this can be a very deadly book. -
This adventure has a solid background and a few interesting monsters, but it has an unfinished touch. Some of the challenges seem very tough and compared to the other adventures in this adventure path, it almost seems out of place. I really enjoyed the article on Zon-Kuthon and the Pahtfinder journal article. I find that the strongest parts of this book are the parts that are not the adventure itself. There are also a few mistakes in the maps with missing room numbers and a few missing doors. Overall, not a bad adventure but not the best one I read either.