DayTrippers Core Rules by Tod Foley


DayTrippers Core Rules
Title : DayTrippers Core Rules
Author :
Rating :
ISBN : -
Language : English
Format Type : Paperback
Number of Pages : 44
Publication : First published January 1, 2015

DayTrippers is a roleplaying game set in a surrealistic science-fiction multiversal milieu, in which an assortment of colorful character classes pilot unique machines into divergent universes to retrieve items of value and bring them back home. The setting was inspired by the surrealistic fiction of Moebius, Moorcock, Rucker, Heinlein and other masters of weirdness.

The system uses d6s only. Character generation is point-based, actions are skill-based, and experience points are used to buy advancements of all types. Sample characters and vehicles are included. The Action Resolution system is both numeric and interpretive, creating a wide range of dramatic outcomes for every roll.

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DayTrippers Core Rules Reviews


  • Tod

    DayTrippers is my roleplaying homage to the weird multidimensional works of Moebius, Moorcock, Rucker, Heinlein and other masters of weirdness. It fuses ironic postmodern surrealism with the wide-eyed innocence of the old-time pulp sci-fi magazines like Amazing Stories and Astounding Science Fiction.

  • Bob

    This week I soloed my way through TOOLBOX SOLO QUEST A2: A Drop of Venom by Paul Bimler, a D&D 5E fantasy adventure. I was in the mood for Sci Fi, so I used DayTrippers as the RPG system. The quest was to take out the producers of a new deadly poison made locally.
    – So, off they went into the large forest. Slim the hunter found some interesting berries. Darcy the doctor got our her organic chemistry set, ran some tests, and made a poison antidote from the juice. Next, they ran into a native Myconid (with a rifle) who was an interpreter and guide looking for employment (Murph). They hired him. When they encountered a dead giant spider he told them that he had killed it. Slim extracted poison from the dead body. After a ravine detour, they came to a lake and discovered a gold nugget. This was followed by an attack by two drug addicts who were there to look for gold. My team won, but two of the four were hit by a bullet and slim got a sprained ankle. They asked Murph if they could stay at his place for a day or two. He said yes. That night, Murph, who was really an assassin hired by the Brotherhood of Spiders, killed my four characters. TPK. My characters were clueless to the danger they were in. Oh well, I guess I will just have to try it again sometime.

    This document is 44 pages long. A GameMasters Guide is available along with several adventures. Give this a try!