Temple of Elemental Evil (Advanced Dungeons \u0026 Dragons module, #T1-4) by E. Gary Gygax


Temple of Elemental Evil (Advanced Dungeons \u0026 Dragons module, #T1-4)
Title : Temple of Elemental Evil (Advanced Dungeons \u0026 Dragons module, #T1-4)
Author :
Rating :
ISBN : 0880380187
ISBN-10 : 9780880380188
Language : English
Format Type : Paperback
Number of Pages : 144
Publication : First published January 1, 1985

What began years ago with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long awaited campaign adventure featuring the ruins of the Temple of Elemental Evil! Evil broods and grows beneath those blasted stones. This is your chance to drive it back and scatter its forces again.


Temple of Elemental Evil (Advanced Dungeons \u0026 Dragons module, #T1-4) Reviews


  • Love of Hopeless Causes

    T1-4 puts the Advanced in A #DnD #review
     
    Temple lives up to its reputation and oh so much more: massive, evil, and most likely impossible.  It's difficult to imagine any consistent playtest group finishing this.  I'd research it, but I'm in my All Gygax Readathon Challenge. Meeting four times a month at a fast five encounter pace, this would take, like, three years.  Here are some first SPOILERIFIC impressions:For those with imagination, it's horrific.  Adventurers are walking monster food.  Even the level one gnolls have tactics guaranteed barbeque some character biscuits and boil them in oil.  The monsters aren't waiting to get killed.One of the great DM challenges is scaling to the party; this is level 1-8 for First Edition?  I suppose he chose it second in the "All Gygax" order since it gives you all the Greyhawk setting you might need for several years. I'm pushing it up in my personal "All Gygax" order.  You can go from Borderlands to Hommlett, but some other adventure needs to come before the Temple.One of the best.  I can't wait to read it at a more comprehensible speed.  Now I'm going to read, "Isle of the Ape," to see what an eighteen plus Gygax adventure can do.  Excelsior!

  • Darin

    The quintessential classic dungeon crawl with more attention grabbing history than anything else in D&D 1e...Iuz, Iggwilv, Robilar, St. Cuthbert, Zuggtmoy, Graz'zt, Zagyg, etc.

  • Tony Calder

    This didn't quite maintain the quality of the first part - the Village of Hommlet and the Moathouse - but it remains one of the classic role-playing adventures, and the start of the original super-campaign - starting with this adventure, continuing with the Slavers series, and ending with the Giants / Drow series. This campaign was designed to take beginning characters all the way through to 15th or higher levels.

  • Juho Pohjalainen

    The Village of Hommlet is one of the very best adventures every written for any system of D&D, and a great place for me to start introducing new players to the way this game works. The dungeon is creepy and full of flavour, has some tough fights in it, encourages you to be wary and cunning, and there's a story in it that leads you on a journey and gives you some history without actually holding your hand at any time. It tells us all the important bits of the village itself, without wasting time in nonsense we don't care about. Simply amazing, no regrets. Five stars for that alone.

    It sets up high expectations for the Temple itself... and, alas, it fails to deliver. It's far more of a standard dungeon romp with inferior design and writing. Still good, you know, but not great.

    But pick it up for the Village. You can always lead the players to a different way - perhaps another better module, or something you made up on your own.

  • Mindy

    Never played it in the 80s. I don't know the big hype about it after reading it, though I understand most everyone back then played it and has fond memories.

    This quote towards the end sums it up pretty well:

    "...elaborate and expand on the basics given so that the adventures herein are challenging and meaningful to your players, while offering some slim chance of victory and escape."

  • Joe B.

    Never got to play this as a player, but played the CRPG years later around 2004, and loved it. Finally got around to reading the modules a decade later: these are really some of the best adventures ever for AD&D.

  • Tor.com Publishing

    A few years ago a friend dusted this off & ran it for my group...& it is with no small amount of pride that I report that we killed Zuggtmoy. Our party was almost entirely made of elves (or half-elves) & thieves (or multiclass thieves) & so we found all the hidden doors & secret passages, killed everyone who knew those secrets & then just lived in the walls of the temple for months while we raided the Nodes. Good times, & my elf thief ended up becoming the Saint of Slimes & Fungi! --MK

  • Mike

    One of the classic AD&D products, it's the first "supermodule" designed to take characters from 1st level (starting at the Village of Hommlet) to mid-level. Plenty of the encounters are "a dungeon crawl" of fight to fight, but as the first overarching series it was one of the first to also bring more of a long-term setting and story element to D&D monster fights.

  • Nusato

    Best when personalized, but what an excellent frame for a massive dramatic adventure!