Accursed RPG: A Savage Worlds RPG Setting by Ross Watson


Accursed RPG: A Savage Worlds RPG Setting
Title : Accursed RPG: A Savage Worlds RPG Setting
Author :
Rating :
ISBN : 9780991343
Language : English
Format Type : Hardcover
Number of Pages : 153
Publication : First published January 1, 2014

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Accursed RPG: A Savage Worlds RPG Setting Reviews


  • Stefan Yates

    Very interesting game setting. If you like a mix of fantasy and horror and would like to play a totally unique RPG give this one a shot!

  • Ty Arthur

    I'm actually totally new to the Savage Worlds ruleset and only picked this up based on the interesting campaign setting. This is basically Ravenloft for a new generation with a slightly different spin, with the game world having been conquered by extremely powerful witches. During their invasion of the continent they transformed soldiers and unsuspecting villagers alike into Accursed banes to serve as shock troops against their countrymen. Now that the war is over, some of these Accursed have broken free and are battling against their natures and fighting the witches who rule over the various nations.

    The concept of playing monsters fighting against their nature is really well executed, and there's no lack of options here whether you want to be the classic stitched together Frankenstein's monster, a savage werewolf, a half-vampire, a mummy, an Island Of Dr. Moreau animal hybrid, an ethereal ghost, and so on.

    I particularly liked the mummy concept, as the people of a nation were cursed to rise from the dead but can't leave the sarcophagus, so adventuring mummies have to break those apart and wear them as armor. Their curse is unique in that it transfers to whoever kills them, so a mummy player might end up playing several different characters if the first character gets murdered.

    The world building is pretty solid. There's some very obvious inspiration for the various countries (one is Russia, one is Israel, one is Egypt, and so on) but they are fleshed out well and have unique spins on them. The grand coven of witches pull liberally from classic literature (Baba Yaga, Countess Bathory, etc.) but again they do a good job of putting a new spin on them. My only complaints are that there's noticeably less art than in your typical RPG sourcebook, and there's a fairly constant stream of grammar issues throughout the book that should have been fixed by the editors.

  • Malum

    As another reviewer mentioned, this is like Savage World's version of Ravenloft, except the players all portray monsters (although not necessarily evil monsters). Fans of dark fantasy and horror will likely appreciate this setting.