Pathfinder Adventure Path #10: A History of Ashes (Curse of the Crimson Throne, #4) by Michael Kortes


Pathfinder Adventure Path #10: A History of Ashes (Curse of the Crimson Throne, #4)
Title : Pathfinder Adventure Path #10: A History of Ashes (Curse of the Crimson Throne, #4)
Author :
Rating :
ISBN : 1601250932
ISBN-10 : 9781601250933
Language : English
Format Type : Paperback
Number of Pages : 92
Publication : First published July 2, 2008

Face the Fire!

The path to save Korvosa leads far beyond the ravaged city's walls. In the burning plains of the Cinderlands the tenacious tribes of the Shoanti barbarians protect an ancient secret that might be the only way to save the Jewel of Varisia from ruin, but Korvosa has been their enemy too long for the proud natives to give up their knowledge freely. Only by learning the ways of the barbarians and facing their sacred trials can the PCs hope to save their city, but are the savage warriors' ordeals impossible? Especially when the PCs already have angry natives, evil priests, and deadly assassins hot on their trail?

This volume of Pathfinder includes:

- "A History of Ashes," an adventure for 10th-level characters, by Michael Kortes.
- An exploration of the Cinderlands, a scorched wasteland where nature is as deadly as the monsters that stalk its blistered ground, by Jacob Frazier.
- Learn the trials and traditions of the Shoanti, Varisia's fierce barbarian natives, by Eric L. Boyd and Michael Kortes.
- Eando Kline finds himself caught in the middle of an all-out orc war in the Pathfinder's Journal, by Richard Pett.
- Five new monsters by Michael Kortes and J.D. Wiker.

Cover art by Wayne Reynolds


Pathfinder Adventure Path #10: A History of Ashes (Curse of the Crimson Throne, #4) Reviews


  • Kat

    Basic Plot: Having fled Korvosa, PCs are now on a quest to discover the Shoanti lore they need to save their city.

    Note: This is book 4 of 6 in the Curse of the Crimson Throne adventure path, written for D&D 3.5 rules, set in the Pathfinder world.

    This is one heck of a complicated chain-style plot. Each part of it depends upon the previous part getting done effectively. At the end, how effectively the players achieved each mission gets tallied up to determine ultimate success at a campaign-changing level. It is going to be interesting to see how my players do with this one. So far, the campaign has been city-based and this book sends the PCs out of the city and into the wilds of the Cinderlands to interact with the Shoanti barbarians. Nothing like taking characters out of their element... I do love the articles about the Cinderlands ecology and the society of the Shoanti at the end of the book. They make for some great world-flavor.