Flames of War: the World War II Miniatures Game Rule Book by Peter Simunovich


Flames of War: the World War II Miniatures Game Rule Book
Title : Flames of War: the World War II Miniatures Game Rule Book
Author :
Rating :
ISBN : -
Language : English
Format Type : Hardcover
Number of Pages : 258
Publication : First published November 1, 2006

Inside this book: ? Clearly laid out and easy to read rules with plenty of diagrams. ? New Hard Cover with stitch binding. ? Introductory guide to the Flames Of War game. ? Rules for tanks, infantry, artillery, aircraft, snipers, reconnaissance, night fighting, fortifications, street fighting, and more. ? Comprehensive movement rules, including diagrams and summeries. ? Shooting rules covering all aspects of WWII combat that are fast to play and easy to understand. ? Rules include Snipers, Flame-throwers, smoke ammuntions, infantry and vehicle weapons. ? Fully revised assault rules. ? Morale and command rules. ? Artillery rules covering everything from guns, rockets and mortars. ? Completely new Aircraft rules. ? Reconnaissance rules ? Night fighting rules. ? National characteristic rules for the US, German, British and Soviet armies. ? Play small or large battles, multi-player and multi-company games. ? 10 exciting Combat Missions detailing battlefield set-up and victory conditions! ? Fortification and street fighting rules. ? A guide to re-fighting famous historical battles. ? Campaign rules and a complete Anzio campaign to play.


Flames of War: the World War II Miniatures Game Rule Book Reviews


  • Taddow

    I have played every edition of the Flames of War miniature battles game except for 4th Edition (the current edition at the time of this review). After Warhammer 40,000, Flames of War (FOW) is my favorite miniature wargame, though there was a time, during 2nd Ed. FOW, where it was my favorite. During that time, I got heavily involved in building and painting armies (Germans were my main force of choice and I have several companies worth of models), playing with local gaming groups and competing in tournaments. I won several painting awards and placed in top spots in several tournaments with my Grenadierkompaine, including a memorable 1st place win, seizing the spot with a heroic desperate assault by my German Cossack allies, who destroyed and swept my opponent’s Russian forces off the objective and secured me the win in the last round. Those were some great times.

    I know that FOW isn’t for everyone. Some historical gamers don’t agree with some of the game mechanics and historical representation of details found in the battles, tactics and army unit abilities, but me, coming from a Warhammer 40K background where building army lists and tournament play was commonplace, found the game an absolute joy to play. I enjoy list building wargames and the extensive selection of miniatures in this scale (both from Battlefront and other companies) made for hours of painting enjoyment. I found the game to be more tactically complex than Warhammer 40K, but in a good way, but not overly so in a way where I felt I was getting bogged down in a stream of rules to simulate real life battlefield conditions. Thank you Battlefront for the great times and thank you Phil Yates to what I believe is a great rules set!

  • Sambal Chaulagain

    lets c wht is dis???????