Title | : | Quest to Learn: Developing the School for Digital Kids |
Author | : | |
Rating | : | |
ISBN | : | - |
Language | : | English |
Format Type | : | Kindle Edition |
Number of Pages | : | 164 |
Publication | : | First published October 29, 2010 |
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned -- among other things -- to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks.
Quest to Learn: Developing the School for Digital Kids Reviews
-
Uma excelente proposta de planejamento de experiências de aprendizagem. A proposta é tão completa em sua descrição e intenção, tão cheia de planejamento e perspectivas, tão atenciosa à necessidade e respeito individual que chego a duvidar da sua replicabilidade (conceitual) no desenvolvimento educacional/cultural de nossa sociedade. Não tenho dúvidas que trata-se de um dos melhores "modelos" expostos de abordagem educacional. Os conceitos de letramento tecnológico/digital, formação sistêmica e princípios de games são a base desta proposta. A leitura é fundamental para quem pensa em inovar na prática pedagógica e de planejamento.
-
This book does an amazing job of laying out the theories and processes behind Quest2Learn.