Pathfinder Adventure Path #67: The Snows of Summer (Reign of Winter, #1) by Neil Spicer


Pathfinder Adventure Path #67: The Snows of Summer (Reign of Winter, #1)
Title : Pathfinder Adventure Path #67: The Snows of Summer (Reign of Winter, #1)
Author :
Rating :
ISBN : 160125492X
ISBN-10 : 9781601254924
Language : English
Format Type : Paperback
Number of Pages : 92
Publication : First published August 13, 2013

Unseasonable Cold

The Reign of Winter Adventure Path begins with an exciting new adventure from RPG Superstar winner Neil Spicer! Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong. Far to the south, winter cloaks the forest near the village of Heldren with summer snows. The heroes venture into the wood and discover a magical portal to the frozen land of Irrisen, whose supernatural winter will soon engulf all of Golarion unless they can discover the fate of the otherworldly witch Baba Yaga—a quest that will take them through snowbound Irrisen to even stranger lands beyond.

This volume of Pathfinder Adventure Path launches the Reign of Winter Adventure Path and includes:

- “The Snows of Summer,” a Pathfinder RPG adventure for 1st-level characters, by Neil Spicer.
- A gazetteer of two villages—one in Taldor and the other in wintry Irrisen—to help flesh out the characters’ environs, by Rob McCreary.
- A look into Irrisen’s legacies and mysteries GMs can use for this campaign, written and compiled by Rob McCreary.
- An alchemist’s journey to Irrisen’s capital of Whitethrone in the Pathfinder’s Journal, by Kevin Andrew Murphy.
- Four new monsters, by Neil Spicer and James Wilber.

Cover art by Craig J. Spearing


Pathfinder Adventure Path #67: The Snows of Summer (Reign of Winter, #1) Reviews


  • Nina Rumack

    Having played through the entire adventure path now, 2 years later, this is not an adventure path that I, or my players for that matter, would recommend - not unless you really prepare heavily, and not unless you as a DM are prepared to really expand and change the plot quite a bit (I am a fairly new DM, so it was not a fun job...)

    The plot is severely lacking, and unless you force your players to play evil, or at least neutral, it will be difficult for them to feel like they even want to do what they are supposed to do. Yes, they have implemented the geas to get around that, however it does not work well, especially not when the PCs die. They have tried to solve that as well, but the further along you get (I had two PCs who died during book 4, "The Frozen Stars", which was just weird to fix), the more difficult it becomes to try to solve that problem, even with the suggestions that exist.

    A lot of the plot just feels forced. Sure, the shifting between planes feels cool at first, but it makes little sense eventually - to the plot. Especially book six is just a lot of "oh, we need help all of a sudden, okay, I wonder why..." It's not at all obvious that they've just thrown in conflict to make the PCs do certain things.

    The best book in our opinion is probably 1, 2 or 4, book 4 was actually quite interesting, and one of the better ones, but on the whole we did not enjoy this adventure path. We have a session or two left still, and none of us are really enjoying it at this point. Sure, some of it is definitely on me, as I'm the DM, but I am a new DM, I would need a lot more experience and a better understanding of the system as a whole to have been able to fix the very many issues we find with this adventure path, and even if I would have had that I'm not entirely sure how much I would have been able to improve it without putting A LOT of time and effort into it. In that case I think my time would have been better spent learning to write my own campaign, honestly.

  • Jesse VanDeWalker

    The first adventure of Reign of Winter provided a fun and original introduction to what promises to be a truly unique path.

  • Jade

    An intriguing start to what should be an awesome AP