Title | : | Pathfinder Adventure Path #61: Shards of Sin (Shattered Star, #1) |
Author | : | |
Rating | : | |
ISBN | : | 1601254520 |
ISBN-10 | : | 9781601254528 |
Language | : | English |
Format Type | : | Paperback |
Number of Pages | : | 92 |
Publication | : | First published September 4, 2012 |
The Shattered Star Adventure Path begins with a thrilling new adventure from fan-favorite author Greg A. Vaughan! In Varisia’s bustling frontier city of Magnimar, the Pathfinder Society’s newest lodge recruits a team of rookie Pathfinders to track down rogue agent Natalya Vancaskerkin—who also happens to be one of the Varisian criminals known as the Sczarni. Yet when these heroes track down the missing woman, they find far more than a Pathfinder on the run, becoming embroiled in a swiftly expanding hunt for a fragmented artifact from the ancient empire of Thassilon—a quest that will take them to some of the most dangerous corners of Varisia.
This volume of Pathfinder Adventure Path launches the Shattered Star Adventure Path and includes:
- “Shards of Sin,” a Pathfinder RPG adventure for 1st-level characters, by Greg A. Vaughan.
- An exploration of the ancient Sihedron artifact and its ties to powerful Thassilonian magic, as well as details on the mysterious skymetals that fall to Golarion, by James Jacobs.
- Forays into the even seedier underbelly of Riddleport in the Pathfinder’s Journal, by Bill Ward.
- Five new monsters, by Benjamin Bruck, Craig Campbell, Adam Daigle, Amanda Hamon, and James Wilbur.
Cover art by Wayne Reynolds
Pathfinder Adventure Path #61: Shards of Sin (Shattered Star, #1) Reviews
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Basic Plot: Ancient Thassilon affects Golarion yet again in the form of a broken Thassilonian artifact that PCs must hunt down the pieces to in order to save the world!
Seems a bit lofty for a bunch of level one characters, but it is the setup for an entire campaign, not just a single adventure, so it works in the end. The adventure reads logically, with pretty much every question I thought of answered as I kept reading. That certainly makes a GM's job easier. The monsters that aren't in standard Paizo books are all given clear stat blocks so the third-party books need not be purchased (yay saving money!). The appendices in the back for NPCs and equipment are also excellent, giving pictures and thorough descriptions in a way that is both easy to find and doesn't interrupt the general flow of the story layout.
Overall, looks fantastic and I'm looking forward to running it. If things go well, I'll probably be upgrading the rating to a full five stars. -
I have run this adventure with a group. The concept may seem a bit unrealistic to the reader but my group, like most I suspect, didn't even blink an eye when beginning adventurers are asked to start recovering artifacts.
Be careful with Natalya's hideout. It went okay with my group but it could easily have gone really badly.
There are lots of roleplay opportunities in this adventure, and the AP overall, so if your group tends towards the bloodthirsty you might want to suggest that they don't have to kill everything.
Both I and my group liked this adventure and would recommend it to others. It loses a star mostly due to some unclear details in the map.