Dungeons \u0026 Dragons Classics Volume 3 by Dan Mishkin


Dungeons \u0026 Dragons Classics Volume 3
Title : Dungeons \u0026 Dragons Classics Volume 3
Author :
Rating :
ISBN : 161377219X
ISBN-10 : 9781613772195
Language : English
Format Type : Paperback
Number of Pages : 260
Publication : First published June 19, 2012

Contains Advanced Dungeons & Dragons issues #19-26 and the 1990 Annual #1. Includes the four part "Phases of the Moon," the one issue "Lawyers," and the three-part "Svangers" storylines.


Dungeons \u0026 Dragons Classics Volume 3 Reviews


  • Quentin Wallace

    Another good volume. As I've said in previous reviews, there are two main issues with this series.
    One is that it doesn't really seem to be "D&D enough", if that makes sense. It's set in the D&D Universe, but really it reads more like any other fantasy series. Maybe I'm just missing some of the references, but only occasionally does something strike me as really specific to Dungeons and Dragons.

    Secondly, there's a little too much comedy in the series, at least for my tastes. That could just be me, because it's not like it's a total humor book. I just would prefer more serious stories.

    That being said, I like the series and I like the art. It's still good, just not quite what I would have liked.

  • David

    About much of the same as volume 2 - had potential, but it just couldn't really hit the mark.

    The first multi-part story actually started off promising, but it just got a bit ridiculous and inconsistent towards the end. It was meant to be placed at the beginning of the Time of Troubles, but it didn't really jive with how the Time of Troubles really started. And the other thing that just threw me off was that the power level was all over the place. One minute the avatar was ridiculously underpowered, and then in another, the avatar was godly. Also, spells were twisted from their defined behaviour to fit the narrative, rather than being the other was round.

    There were two interludes in the middle - the first was a short "storytelling" session that provided short backstories for Onyx, Vajra, Conner, and Timoth. This one was actually pretty alright, despite some obvious holes in logic. The presentation of it just kinda felt awkward. The 2nd interlude was just really weird - it's about lawyers. It's just way too out there for me (not to mention the usual disregard for how spells are supposed to work...).

    The final story was a two-parter, focusing on Vajra and Timoth, with an ascension war, a centaur tribe, and a dragon and its companion all thrown in. As a standalone story, it's somewhat passable. Add in what we know of the reused characters, then the whole thing just doesn't really work.

  • C.T. Phipps

    The Dungeons and Dragons comics from the Eighties are some of the highlights of the franchise as a whole. Taking place in Waterdeep with a crew of adventurers operating out of a tavern run by Selune, goddess of the Moon, they deal with the Time of Troubles in this book. Shar shows up, there's many hijinks, and laughs as well as fun ensues. I also like the stories that expand on the pasts of all the characters as well as gives them a bit more characterization to play with. My favorite of these stories is probably Onyx trying to get out of a marriage contract with the help of Khelban.

  • O'Rety

    Better than vol.2, but still doesn't merit 3 stars. The first story about Selune is nice, it feels like Forgotten Realms at last. But further along it's more or less a course downhill. I liked the fact that the series matured enough that it introduced new writers and artists (and the old ones felt more at home).
    I still don't buy female warriors, though, and think they are almost as ridiculous as centaurs.

  • Jeremiah

    Purchased through a Humble Bundle at some point.

    This is a collection of old Dungeons & Dragons comics set in the Forgotten Realms. I enjoyed them well enough, although they are quite campy and don't always jibe with how the Realms have been presented in the past.

    This took me quite awhile to read, not just because they're not fantastic but also because I only have them on my personal laptop due to being ebooks.

  • Quinton Baran

    Both the artwork and the story are improving with these sets of stories. These feature the overarching story line of magic becoming unstable and the gods walking Faerun, with particular focus to our characters. We also get the first and only annual, and then a story that develops both Timoth and Varja's characters.

  • Oron

    Excluding the weird lawyer story, this volume was realy enjoyable. By far the best so far. What started as a guilty pleasure for me turned out really nice in this volume.
    Cool stories and art, and even though the characters are mostly flat and stereotypical, there's still fun to be had.
    One more volume to go...

  • Philip

    Solidly entertaining fantasy comics.

  • Jason Adams

    Standard 80s fare, but a particularly bizarre episode involving lawyers lays bare some of the issues with rereading childhood faves.

  • Damian Herde

    A bit up and down in story and art quality.
    The Selune arc was interesting for the most part, but the lawyers story was a real low point.

  • Shannon Appelcline

    “Phases of the Moon” is one of the best arcs in the AD&D comic. It nicely builts upon elements in the comic to date and integrates that very well with the Avatar event, all while keeping us guessing [8/10]. The Annual has a silly premise that exists just to set up mostly mediocre solo stories by a variety or artists. The Timoth and Connor stories are OK, the others not so much [5.5/10]. “Lawyers” is a sort of funny but shallow story [6/10]. Fortunately, things improve from there. The first issue of “Scavengers” is probably Mishkin’s best work, with a brilliant in-media-res beginning, beautifully told dialogue-less panels, and really great storytelling all around [10/10]. The rest of the “Scavengers” story is a fun enough tale with some depth [7/10].

  • Frans Kempe

    Some really good stories and some fun fillers. In the first story the heroes are drawn into a battle between goddesses when someone is impersonating Luna. Enjoyed that one. There is a annual that goes into the background of some of the heroes. There is a funny story about lawyers and Onyx. The last story is about Timoth and Varja that are cought into a power struggle, a dragon and centaurs. Fun and entertaining read.

  • Benjamin

    Some fluff here -- a single issue on the danger of lawyers feels like something out of Discworld, not D&D -- but there's also at least one segment of wordless, post-battle horror, that I think I'll return to when I'm thinking about scene-setting. (That's in "Scavengers.")