Pathfinder Adventure Path #56: Raiders of the Fever Sea (Skull \u0026 Shackles, #2) by Greg A. Vaughan


Pathfinder Adventure Path #56: Raiders of the Fever Sea (Skull \u0026 Shackles, #2)
Title : Pathfinder Adventure Path #56: Raiders of the Fever Sea (Skull \u0026 Shackles, #2)
Author :
Rating :
ISBN : 1601254091
ISBN-10 : 9781601254092
Language : English
Format Type : Paperback
Number of Pages : 92
Publication : First published May 23, 2012

Prepare to be Boarded

Bound for adventure upon the pirate vessel they’ve taken as their own, the heroes face a sea of dangers as they chart a course to become true Free Captains of the Shackles. But life as a pirate doesn’t prove any easier now that they’re in command, as deadly sea monsters, the corpses of drowned scallywags, and raiders from the deep rise to oppose them. When a most unusual map falls into the adventurers’ hands, they have the chance to change their fate in a single daring raid. Is it the heroes’ destiny to be the next victims of the merciless waves, or will fortune smile upon them and spur their rise as the newest and most infamous pirates of the Shackles?

This volume of Pathfinder Adventure Path includes:

- “Raiders of the Fever Sea,” a Pathfinder RPG adventure for 4th-level characters, by Greg A. Vaughan.
- A gazetteer of Golarion’s many oceans and seas, and an exploration of the various aquatic races that inhabit them, by Adam Daigle, with Patrick Renie, F. Wesley Schneider, and James L. Sutter.
- A journey to Butcher’s Rock and deadly cyclopean prophecies in the Pathfinder’s Journal, by Robin D. Laws.
- Six new monsters, by Jesse Benner, Mark Moreland, Steven D. Russell, and Greg A. Vaughan.

Cover art by Daryl Mandryk


Pathfinder Adventure Path #56: Raiders of the Fever Sea (Skull \u0026 Shackles, #2) Reviews


  • Erekíbeon Barbagrís

    La parte de "aventura" de este libro la forman 4 partes bastante distintas:

    1) Ocultando pruebas: los PJs llevan el barco pirata que capturaron a un dique seco para modificarlo y que no lo reconozcan. Tiene su interés por lo curioso de la situación y las negociaciones, pero los encuentros son algo forzados.

    2) Piratería en el Mar Febril: 9 encuentros bastante variados que cubren bastante bien toda la gama de actividades "piratescas" que pueden ocurrir. Desde trampas de otros piratas pasando por encuentros con cazapiratas, asaltos a poblaciones costeras, venta de tesoros hasta un encuentro sobrenatural bastante dificilillo. De lejos lo mejor y más útil del libro.

    3) La Dama de la Roca: un torreón en una isla que los PJs deben tomar de una manera u otra... pues porque así se hacen más famosos. Lo cierto es que no tiene mucho sentido, ni la situación, ni el enclave en sí, ni sus habitantes, ni el encuentro final. Peeero bueno, es lo que hay.

    4) El tesoro de la cala del atrapahombres: había que meter un dungeon, así que se sacan de la manga un mapa del tesoro que lleva a un cubil de sahuagin. Prescindible.

    Completan el libro una sección dedicada a repasar los océanos de Golarion (razas, divisiones de mares, el plano del agua, encuentros aleatorios), la segunda parte del relato de Robin D. Laws y un bestiario con cosas como gatopeces y erizos de mar gigantes que atacan.

    En fin, lo más interesante las dos partes ya mencionadas y el relato de Robin. Lo demás, bastante morralla, la verdad.

  • Brooke

    I'm being generous with my 3 stars here. This is a very weak entry, in my opinion, so in my personal campaign, I'm replacing large swaths of it with the Plunder & Peril module, which covers the same levels. A lot of it is fairly sandbox-y, which is fine in and of itself, except that it leaves the entire second module feeling more aimless than I like my adventures.

    It is not without its highlights, which I do plan to incorporate: Rickety Hale of Rickety's Squibs went over very well with my players, for instance. The Lady of the Rock section is also great, and I'd like to find a way to integrate the cover character, Isabella "Inkskin" Locke, that doesn't involve sahuagin, who frankly bore the shit out of me, which is probably 50% of my problem with this module. I also really like the ghost ship, and intend to incorporate that.

    The back matter makes for very dry reading, as it pretty much details all the oceans, seas, and ocean-faring creatures of the world, but I can see how it could be useful for reference.