Title | : | Pathfinder Adventure Path #43: The Haunting of Harrowstone (Carrion Crown, #1) |
Author | : | |
Rating | : | |
ISBN | : | 1601253087 |
ISBN-10 | : | 9781601253088 |
Language | : | English |
Format Type | : | Paperback |
Number of Pages | : | 92 |
Publication | : | First published March 23, 2011 |
Awards | : | ENnie Gold Award Best Adventure (2011) |
When Harrowstone Prison burned to the ground, prisoners, guards, and a host of vicious madmen met a terrifying end. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins, telling tales of unquiet spirits that wander abandoned cellblocks. But when a mysterious evil disturbs Harrowstone’s tenuous spiritual balance, a ghostly prison riot commences that threatens to consume the nearby village in madness and flames. Can the adventurers discover the secrets of Harrowstone and quell a rebellion of the dead? Or will they be the spirit-prison’s next inmates?
This volume of Pathfinder Adventure Path launches the Carrion Crown Adventure Path and includes:
- “The Haunting of Harrowstone,” a Pathfinder RPG adventure for 1st-level characters, by Michael Kortes.
- A tour of Ravengro, village of mystery and suspicion, by Michael Kortes.
- Expanded rules for creating and running horrific haunts, by Brandon Hodge.
- An ancient revenge is reborn in the Pathfinder’s Journal, by F. Wesley Schneider.
- Six new monsters, by Adam Daigle and Patrick Renie.
Cover art by Dave Rapoza
Pathfinder Adventure Path #43: The Haunting of Harrowstone (Carrion Crown, #1) Reviews
-
Overall a good start to the adventure, however it looked a bit short especially comparing it to the other adventure paths I have read (Burnt Offerings and the first part of the Kingmaker). That is not a big problem as I like to add and expand the ready-made adventures I run. Some of the encounters can be really lethal if the party isn't prepared for dealing with them, but there are plenty of foreshadowing and clues.
-
Great first adventure. Lots of opportunities for roleplaying and general exploring/adventuring. The layout and illustrations are beautiful. The storyline is well thought-out and complete, allowing the PCs to learn little bits of information here and there as they piece together the puzzle.
I do wish the information was more organized; I find it difficult to search through a number of paragraph blocks to look for the Perception DC for the secret door, or the contents of the room in needless backstory. If the sections were organized better, that would save some time in preparation and in actual gameplay. A few tweaks were needed here and there as recommended on the message boards at paizo, but the basic foundation was still solid. Of course I add a few things of my own, but that's what great premade adventures do; they inspire you to go above and beyond, making it specific for you group of PCs so it meshes just right with their sensibilities and tastes. -
This was a great adventure. The mood is extremely creepy, the main villains are well-fleshed out and the I really enjoyed how the background story explains the current haunting. What I also liked about the adventure are the undead and how they are presented. Haunts and animated objects make for awesome foes for low level characters. I have been playing this game for a long time (yeah, I am old enough that I have played a long time with the basic boxes...) and I am happy to see an evolution in the undead family for low-levels. Too long have the skeletons and zombies been the main antagonists for low-level. These new monsters are interesting and I am eager to pit them against my players.
All in all, a very satisfying read. -
Though the kick-off to the Carrion Crown Adventure Path is a great one in concept, ties superbly to following chapters, and features all sorts of early opportunity for players to invest in a community, I feel that it gets bogged down in the execution of the prison of Harrowstone itself.
While the plot elements and five powerful spirits are all well-crafted, the place is so saturated by haunts that they became extremely predictable and, sadly, even wearying. Though it is traditionally a bit harder to find interesting enemies for starting parties to combat, this module does well in that regard. I feel this could have been far more effective with a few better-chosen haunts (like the furnace on the first floor) that have more dire consequences. -
A perfect mixture of exploration, social encounters, mystery and good old fashioned dungeon crawl. Great introduction to the Pathfinder game with strong themes of horror and mystery but without going overboard.
-
My first time ever reading a paizo adventure path and I have to admit this is excellently written and particularly well-crafted.