Title | : | Pathfinder Adventure Path #47: Ashes at Dawn (Carrion Crown, #5) |
Author | : | |
Rating | : | |
ISBN | : | 1601253125 |
ISBN-10 | : | 9781601253125 |
Language | : | English |
Format Type | : | Paperback |
Number of Pages | : | 92 |
Publication | : | First published July 13, 2011 |
A killer stalks the streets of Caliphas, a murderer whose victims are already dead. Something is preying upon the ancient vampire clans of Ustalav’s capital, a mysterious foe who threatens the centuries-old truce tenuously held by generations of both the living and the undead. Into this madness enter the heroes, closing in on the death cultists of the Whispering Way. What role do the deadly necromancers have in the undead murders plaguing Caliphas? What secret grudge exists between the cult and the rulers of the night? And will the heroes be able to save the capital without sacrificing their very souls?
This volume of Pathfinder Adventure Path includes:
- “Ashes at Dawn,” a Pathfinder RPG adventure for 11th-level characters, by Neil Spicer.
- A gazetteer of fog-haunted Caliphas, the mysterious and deadly capital of Ustalav, by F. Wesley Schneider.
- A terrifying look into the blasphemous church of Urgathoa, goddess of gluttony, disease, and the undead, by Sean K Reynolds.
- Laurel Cylphra’s attempt to steal a soul stealer in the Pathfinder’s Journal, by F. Wesley Schneider.
- Six new monsters by Crystal Frasier, Patrick Renie, and Sean K Reynolds.
Cover art by Dave Rapoza
Pathfinder Adventure Path #47: Ashes at Dawn (Carrion Crown, #5) Reviews
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A great adventure though a little disappointing. The Vampire Underground seems small, cramped and not very prestigious. The murder mystery is very shallow and is resolved very quickly, serves but an excuse to get to the dungeon. The flexibility ranging from serving the vampires, cooperating with them to opposing and finally genociding them is a welcome one.
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Like the rest of the adventures in this series (so far...), this adventure is very good and well written. The thing I liked the most was the part in the Abbey. I feel thew resolution of that part can go down several ways and it is well adapted to different styles of play. The only reason I did not give it 5 stars is because of the middle part of the adventure. Although pains were taken to provide an alternate route in case the players do not want to ally with the vampires, I am still not convinced that it will be as easyas if the players choose alliance over combat. I will wait and see how that plays with my group, I feel like I will have to be creative to have them find all the clues that will lead them to the abbey.
Except for this, it is a strong adventure with a a lot of interesting information in the different articles at the end of the adventure. The bestiary was a bit less interesting than the ones in the previous adventures, but a few creatures gave me some good ideas for side quests.